Game Players Resources | BNET
On CNET: EA's latest launch: Spore

Resources

22 Resources for

Game Players

  • Subscribe to this listing via:
  • RSS
  • Email

BNET Resources

Great Intrapreneurs in Business History
These five products have one thing in common: Each started out as an idea hatched by a mid-level employee — and ended up changing a company or revolutionizing an industry. Post-it Notes Intrapreneurs: Spencer Silver and Art Fry...
Tags: Corporate Entrepreneurship, Corporate Entrepreneurs, Intrapreneuership, Jake Swearingen, Intrapreneurs, Nintendo Co. Ltd., Sun Microsystems Inc., Texas Instruments Inc., Sony Playstation, Kutaragi, Myers, Games, Game Players, Projectors, Programming Languages, Ooa/Ood/Oop, Java, Personal Technology, Consumer Electronics, Hardware, Components, Software Development, Sony Corp., Software/Web Development, BNET Feature
Articles 2008-04-10
The Secret to Selling Your Big Idea
You've got a brainstorm. It's bold, it's brilliant — and it might even make you rich. Learn how the pros transform great insights into big career breakthroughs.Every great product or service started out as just a sparkle in someone's eye. Whether you want to invent the next must-have technology or...
Tags: Corporate Communications, Games, Professional Development, Idea, Game Players, New Ideas, Managing Up, Selling, Career, Marketing, Andrew Mager, Sales Strategy, Consumer Electronics, Personal Technology, Geoffrey James, BNET Feature Package
Articles 2008-02-19
What the Xbox Tells Us About Market Competition
Academics are increasingly studying strategy and competition in markets dominated by "platforms." What's a platform? They are products created to be platforms on top of which other companies can sell products and services. Cell phones are a platform -- they provided a multi-billion business for ring...
Tags: Human Resources, Sean Silverthorne, Personal Technology, Benefits, Consumer Electronics, Games, Game Players, Microsoft Xbox, Platform
Blog posts 2008-01-04
Daily Dispatch: Backdating Conviction, Apple, Microsoft, and Fidelity
Gregory Reyes became the first CEO convicted of criminal charges related to stock option backdating. The former CEO of Brocade Communications Systems was found guilty on all10 charges and faces up to 20 years in jail. Reyes's case sets a precedent not only for backdating-related convictions, but also...
Tags: Apple iMac, Brocade Communications Systems Inc., Fidelity Investments, Game Players, Sales Force Management, Sales, Hardware, Consumer Electronics, Personal Technology, Lori Deschene, Desktops, Sales Strategy, Reyes, CEO, Conviction, Microsoft Corp., Apple Inc.
Blog posts 2007-08-07
Transitions at Microsoft Offer a Glimpse of the Future
Next year, Bill Gates is planning to reduce his role at Microsoft in order to step up his efforts to give away $33 billion through the Bill and Melinda Gates Foundation. The New York Times today runs an interview with the Microsoft chairman as well as commentary about the upcoming...
Tags: Game Players, Smart Phones, Leadership, Strategy, Consumer Electronics, Personal Technology, Management, Jessica Stillman, Productivity, Microsoft Corp., Bill Gates
Blog posts 2007-07-30
Video: Nurturing New Ideas
According to recent research, companies that foster innovation grow 5.8 percent faster. As a manager and leader, it's your job to nurture that creativity and welcome new ideas, no matter where they come from. It's not only critical for the growth of your company but for the satisfaction of your...
Tags: Corporate Communications, Video, Idea, Games, Game Players, Leadership, Marketing, Consumer Electronics, Personal Technology, Management, BNET staff
Blog posts 2007-06-28
Five Successful Idea-Sales that Made Careers
Inside the sales strategies that launched the Xbox, the first reality-TV show, and Enron’s big swindle. Microsoft Xbox: Beating Sony at Its Own Game The Product: Electronic gaming platform The Genius: Game Programmer Seamus Blackley The...
Tags: BNET Feature, Consumer electronics, TV & Home Theater, Career, Enron Corp., Game, Game players, Geoffrey James, Marketing, Personal Technology, Corporate Communications, Games, MTV, Microsoft Corp.
Articles 2007-03-19
A Year to Launch Date: Microsoft Plots Global Rollout of Xbox 360
The release of any new computer gaming system carries with it a huge number of logistical challenges. But for the launch of its long-awaited Xbox 360, Microsoft Corp. seemed determined to make things even more difficult than usual. Tight coordination of all supply chain partners would be required. But first,...
Tags: Game Players, Xbox 360, Microsoft Xbox, Microsoft Corp., Partnership, Keller International Publishing, Games, Consumer Electronics, Personal Technology, Finance, Business Structures
Case studies 2006-03-01
Convergence - Making Sense of the New Landscape
Not so long ago, if one wanted to introduce a new product or brand into the marketplace, one could almost guarantee to reach 90% of Australia's population by doing a Sunday Night "Road block" - that is, advertise at the same time on Channel 7, 9 and 10 during the...
Tags: Personal Technology, Consumer Electronics, Game Players, Internet, Convergence
White papers 2005-08-26
Grid to Revolutionize Video Gaming Industry?
IBM Corp. (Quote, Chart) and Shepherdstown, W.V.-based Butterfly.net Inc. are aiming to revolutionize online video gaming by moving it to a grid, which can support any connected device, from PCs and handhelds to dedicated video game consoles. This article focuses on the advent of grid computing in the online gaming...
Tags: Jupitermedia Corp., Industry, Consumer Electronics, Personal Technology, Game Players, Games, Video Game
White papers 2002-05-09
Internet Gaming: Demystifying the Attraction
Internet gaming is one of the hottest growing markets in the world. Among today's hundreds/thousands of game titles for personal computers lies, the even older perhaps even larger isolated market for game consoles played on consumer televisions. With the advent of widely available broadband Internet connectivity along with recent game...
Tags: Consumer Electronics, Personal Technology, Game Players, Games, Internet, Internet Gaming, Game Console
White papers 2002-01-23
Xbox 360 to Appeal to the Masses, So What the Heck Have They Been Doing?
Microsoft claims a significant shift in its Xbox 360 strategy, but the explanation rings hollow and raises the question of why the company continues to keep a division that looses billions annually. by Erik Sherman
Tags: Microsoft Corp., Microsoft Xbox 360, Microsoft Xbox, Game Players, Consumer Electronics, Personal Technology, Erik Sherman
Blog posts 2008-07-15
Can Game Consoles Be All Things to All People?
Remember the concept of the entertainment center? It would be a single piece of furniture in which you could fit a television, audio system, video recorder, and whatever else into a corner of the living room or den. But then the flat panel mounted on the wall, the DVD player...
Tags: Console, Video, TV, Game Console, Games, Corporate Communications, Game Players, Personal Technology, Marketing, Consumer Electronics, Erik Sherman
Blog posts 2008-07-16
Change in Iraq Would Have Tech Industry Impact
One of the potentially clear areas of change in the face of a presidential election is foreign policy. As BusinessWeek pointed out, these are unpredictable times for military deployments and for the defense contractors that provide equipment. But any impact on defense spending won't stop there; many high tech companies...
Tags: U.S., Troop, Iraq, Industry, Games, Game Players, Personal Technology, Consumer Electronics, Erik Sherman
Blog posts 2008-08-25
Xbox 360 & Netflix Team Up in Streaming Deal
Deals are a dime a dozen in the new media world, but every now and then, one comes along that seems to provide a window on the future. Today's announcement that Microsoft will team up with Netflix to allow subscribers to stream 10,000 movies and TV shows via their Xbox...
Tags: NetFlix Inc., Team, Microsoft Xbox 360, Microsoft Xbox, Deals, Home Entertainment, Game Players, Business Structures, Personal Technology, Consumer Electronics, Finance, David Weir
Blog posts 2008-07-14
The Xbox Dream "It's Good to Play Together"
The launch of the Xbox in Europe in early 2002 saw the entry of Microsoft to the highly competitive game consoles market. This case study looks at the story of the Xbox, the challenges it faced when it entered the market, and the strategy used by Microsoft to make its...
Tags: Personal Technology, Consumer Electronics, Games, Game Players, Microsoft Xbox, Console
Case studies
Microsoft Xbox 360: Making It Up in Volume
There's an old business joke about losing money on every unit but trying to make it up on volume. That came to mind when I read of Microsoft's planned price cut on a popular Xbox 360 model to better compete with Sony: As early as Sunday, Microsoft, of Redmond,...
Tags: Sony Corp., Console, Microsoft Corp., Microsoft Xbox 360, Microsoft Xbox, Game Players, Games, Consumer Electronics, Personal Technology, Erik Sherman
Blog posts 2008-07-11
Microsoft Cuts 360's Price in Throwdown With Sony
Ars Technica reports: Microsoft will cut the price on Xbox 360 models by as much as one-third, starting Friday. Expect $50 to be cut from the Pro and Elite models of the hardware (that's about 11 to 14 percent off), and a big $80 off the Arcade model,...
Tags: Sony Corp., Console, Microsoft Corp., Price, Microsoft Xbox, Game Players, Consumer Electronics, Personal Technology, Laura Rich, The Technology Industry
News items 2008-09-04
The Legacy Of Sega In The Video Game Industry
There was a time most known that Sega was at one point making video game consoles. The 1st system Sega made that became known was the Sega Master System. Its goal was to compete with the NES during the 8-bit Era. That system failed to put a dent into what...
Tags: Sega Corp., Video Game, Video, HELIUM, Games, Corporate Communications, Game Players, Personal Technology, Marketing, Consumer Electronics
White papers 2008-01-01
Video Game Console Safety For Children: Some Tips To Keep Children Safe Around Video Game Consoles
When it comes to video games, parents like to keep an eye on the video game ratings to make sure the game their child wants is age appropriate. One area of video game safety overlooked is the safety of the video game console itself. Certain precautions can be taken with...
Tags: Console, Video Game Console, Video Game, Video, Game Console, Associated Content, Games, Corporate Communications, Game Players, Personal Technology, Marketing, Consumer Electronics
White papers 2006-07-06
advertisement
advertisement