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Selling Game Machines to Weight-Conscious Women
The Nintendo Wii wants YOU!!! -- if you are overweight, a mom, a dad, older, or worried about your fading mental skills. In other words, if you are anyone but the traditional video gamer. Welcome to the world of Wii Fit, an $89 physical...
Tags: Games, Corporate communications, Sean Silverthorne, Nintendo Co. Ltd., Nintendo Wii, game, video
Blog posts 2008-05-06
888 Net Gaming Revenue Rises 38 Percent
LONDON (Reuters UK) - Online gaming firm 888 said on Wednesday the first quarter of 2008 started well with a 38 percent rise in net gaming revenue and growth has continued into the second quarter, driven mainly by casino and bingo games. It said...
Tags: Revenue, Games, Personal Technology, 888hldgs, Oukbs
News items 2008-05-07
Grand Theft Auto IV Debuts, Movie Industry Will Survive
The fervently anticipated newest installment in Rockstar Games' Grand Theft Auto series hit stores Tuesday, which may explain why a large portion of your younger employees called in sick. First week sales of Grand Theft Auto IV, developed by Take-Two Interactive's Rockstar North studio, have been predicted at $400 million,...
Tags: Grand Theft Auto, Movie, Video Game, Video, Games, Personal Technology, Carlos Bergfeld
Blog posts 2008-04-30
Take-Two Shares Rise Amid Rave Reviews For GTA4
By Scott Hillis SAN FRANCISCO (Reuters) - Criminal action video game "Grand Theft Auto 4" won near-perfect praise in early reviews on Monday, boosting the shares of publisher Take-Two Interactive Software Inc (TTWO) as much as 3.4 percent ahead of the ...
Tags: Games, Take-Two Interactive Software Inc., Electronic Arts Inc., Grand Theft Auto, game, aggregation site, analyst, San Francisco, capital market, game console, Thomson Reuters Corp., stock, shareholder, console, video game, entertainment, sales, video
News items 2008-04-28
Sony PSP Outsells Nintendo DS 2-to-1 in Japan in April
TOKYO (Reuters) - Sony Corp's PlayStation Portable (PSP) handheld game gear outsold Nintendo Co Ltd's DS portable player more than 2-to-1 in Japan in April, game magazine publisher Enterbrain said. But in the console market, Nintendo sold five times as many...
Tags: Game players, Games, Nintendo Co. Ltd., Nintendo Wii, Sony PlayStation 3, leading position, Sony Playstation, Sony Corp., Japan, game console, Tokyo, console, Nikkei, game, market capitalization, Thomson Reuters Corp., industry, sales, software
News items 2008-05-01
HMV Sees Profit Boost From Strong Games Demand
By Mike Elliott LONDON (Reuters UK) - HMV Group (HMV) said it was confident full-year profits would be towards the top end of market expectations, driven by strong demand for computer games. HMV, one year into a 3-year turnaround plan centred on "interactive" stores and more...
Tags: HMV, Sales Strategy, Sales Force Management, Games, Sales, Personal Technology, Oukbs
News items 2008-05-09
HMV Sees Profit Boost From Strong Games Demand
By Mike Elliott LONDON (Reuters) - British music and books retailer HMV Group Plc (HMV) said it was confident full-year profits would be towards the top end of market expectations, driven by strong demand for computer games. HMV, one year into a 3-year...
Tags: HMV, Sales Strategy, Sales Force Management, Games, Sales, Personal Technology
News items 2008-05-09
Judge Dismisses Some Claims Against Take-Two
By Martha Graybow NEW YORK (Reuters) - A judge has dismissed several claims accusing Take-Two Interactive Software Inc (TTWO) of misleading shareholders about an installment of its popular "Grant Theft Auto" video game that contained hidden sex scenes and caused a...
Tags: Games, Corporate communications, Financial accounting, Investment, Take-Two Interactive Software Inc., Grand Theft Auto, video game, shareholder, Judge, game, investor, New York, video, Thomson Reuters Corp., stock, stock price, stock option, compliance, board, accounting, p
News items 2008-04-17
Disney Beats Wall Street on Strong Movies and Parks
By Gina Keating LOS ANGELES (Reuters) - Walt Disney Co (DIS) posted a better-than-expected 22 percent rise in profit as its movie studio scored hits with "National Treasure: Book of Secrets" and "Enchanted" and a weak U.S. economy failed to dampen theme ...
Tags: Financial accounting, Operational accounting, Disney Corp., attendance, The Walt Disney Co., ABC Inc., Los Angeles, media company, investor, income, analyst, retail company, Thomson Reuters Corp., movie, broadcasting, video game, net income, advertisement, sales, video, netw
News items 2008-05-06
Nintendo Sees Annual Profit Up on Wii Boom
OSAKA (Reuters UK) - Japan's Nintendo Co Ltd said on Thursday annual profit more than doubled, and it forecast another 9 percent growth this year on red-hot demand for its Wii and DS game machines in the United States and Europe. Nintendo's wildly popular Super...
Tags: Nintendo Co. Ltd., Yen, Nintendo Wii, Sales Strategy, Games, Sales Force Management, Sales, Personal Technology
News items 2008-04-24
Management Sins: Fatal or Foibles?
Slacker Manager puts a management spin on the Seven Deadly Sins -- pride, envy, gluttony, lust, anger, greed and sloth. It's more forced than funny. But here's a wise one on the sins of project management . I found 'stubborness" particularly honest, and that...
Tags: Blogging, Michael Fitzgerald, sin, blog, Slacker Manager
Blog posts 2008-04-29
Blockbuster Tests New Store Ideas in Dallas
More than a dozen prototype Blockbuster stores in Dallas-Fort Worth are testing ideas to turn Blockbuster locations into "entertainment destinations" instead of just places to pick up a DVD and a box of Milk Duds. According to the Dallas Morning News, the prototypes include: ...
Tags: Blockbuster Inc., Entertainment, Advertising & Promotion, Games, Food & Beverage, Marketing, Personal Technology, Manufacturing, Lisa Everitt
Blog posts 2008-04-28
Teach Your Employees to Think Like Online Gamers
The Find: Online gamers share in common five beneficial traits that are as useful in business as they are in gaming. The Source: The Harvard Business Review's Conversation Starter The Take-away: Managers should encourage their employees to adopt the mentality of online gamers, who...
Tags: Games, Jessica Stillman, game
Blog posts 2008-04-11
New Lessons from Moneyball's Billy Beane
Here's a post for baseball nuts: Management by Baseball's A 2008 Billy Beane Lesson in Adaptation. It's lengthy (though shorter than the typical baseball game), and connects why the Oakland A's have stumbled in the wake of "Moneyball" (other teams figured out the same tricks), to what it means for...
Tags: Michael Fitzgerald, Moneyball
Blog posts 2008-04-23
Cable & Wireless Helps Rank.com Hit the Jackpot
The Rank Group Plc is one of the UK's leading leisure and entertainment companies. It has a 40-year history of operating well known gaming brands such as Mecca Bingo and Grosvenor Casinos. As people were paying money to play for the first time on an online gaming site, security was...
Tags: Games, Cable and Wireless Plc., online game, entertainment, security, brand, game, Internet
Case studies
Place Your Bets: Risk Management and the Gaming Industry
This article states that all businesses face the risks that changing conditions present, but in the gaming industry, these factors clearly affect risk management strategies and lead to an increased focus in enterprise risk management. Expansion outside of Nevada, the proliferation of Native American casinos, the advent of online gaming,...
Tags: Financial Planning, Games, Strategy, Financial services, SECURITY, enterprise risk management, risk management, terrorism, game, online game, industry
White papers
Case Study: Colin McRae Rally 2 Viral
As part of the marketing initiative for the Colin McRae 2 Playstation game, Preloaded were commissioned to develop a viral piece to promote the new release. The main goal of the viral was to show progression from the previous iteration of the game, and get potential customers excited as much...
Tags: Games, Branding, brand, game, marketing
Case studies
Playing Games with Broadband
The fascination for video games, some call it addiction, is no mystery to the businesses that make these games and the devices on which they are played. Companies such as Electronic Arts, Microsoft, Nintendo, Sega, and Sony?among many others have parlayed the consumer passion for computer and video games into...
Tags: Games, Corporate communications, Broadband Internet, McKinsey & Co., broadband, video game, game, industry, video, computer
White papers
Digital Surveillance System Ups the Ante on System Availability; Liebert Delivers the Solution
Prior to opening, Tuscany Casino made the decision to become the first casino in Nevada to implement an all-digital surveillance system. Going digital would pay big dividends for the casino by eliminating the tedious manual process of swapping tapes for each security camera every eight hours, and the bulky seven-day...
Tags: casino, Liebert Corp., Nevada, ante, security camera, dividend, information technology, IT infrastructure, camera, game
Case studies
SCORE Helps Sports Uniform Business Shoot For Success
Pacific Athletic Wear (PAW) manufactures high-quality basketball uniforms for high school and college teams. John and Gabriela Hillenbrand started the company in 1994 when they saw a need to produce better uniforms. This became apparent after the numbers started falling off the uniforms during their son's YMCA basketball game. The...
Tags: uniform, game
Case studies
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