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4 Resources for

avatars

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BNET Resources

MySpace Users To Get Avatars, Virtual Goods With Meez Integration
Another add-on aimed at keeping MySpace’s loyal users engaged and away from Facebook: The social network is integrating teen-centric virtual world Meez into its platform, giving members the ability to create avatars, play games and party together in a 3D-virtual environment. Meez Nation runs in Java, so MySpace users...
Tags: Facebook, Advertisement, Avatar, MySpace, Integration, Meez Nation, Corporate Communications, Marketing, E-Commerce, Social Media, Avatars, Video, Virtual Worlds, Companies, News Corp., Tameka Kee
External links 2009-10-20
PC Virtual World Habbo Hotel Has Nearly 1 Million Mobile Users
A mobile version of Habbo Hotel, the virtual game aimed at teenagers, has registered almost a million users with almost no marketing, VentureBeat reports. Mini Friday, the mobile counterpart to Habbo Hotel, is an example of a site that's been able to crossover to mobile, without being held back...
Tags: Mobile, PC, PC Virtual World Habbo Hotel, VentureBeat, Advertising & Promotion, Marketing, Entertainment, Mobile Gaming, Technologies, Avatars, Matt Kapko, Nokia Corp.
External links 2008-11-25
Widgets, Banner Ads Are Out: E-Commerce, Branded Entertainment Are In
As start-ups come to grips with the reality that the usual online advertising tools of banner ads and widgets won't keep the lights on even if the economy gets better, a few companies are significantly altering their business models. The WSJ profiles a few, like Slide, RockYou and Meez,...
Tags: Second Life, Advertisement, Banner Advertisement, E-business, Web Technology, E-business/E-Commerce, Internet, Advertising, E-Commerce, Social Media, Avatars, Virtual Worlds, David Kaplan
External links 2009-08-04
Virtual World Roiworld.com Becomes Sales Channel For Real Couture
It’s not unusual for clothing brands to promote their outfits in virtual worlds, but designer Norma Kamali is going one step further: She’s actually selling her new clothing line there. Members of fashion-centric virtual world Roiworld.com can try on outfits from the Norma Kamali for Wal-Mart (NYSE: WMT) Spring...
Tags: Virtual World, Sales Strategy, Sales, E-Commerce, Social Media, Avatars, Virtual Worlds, Tameka Kee
External links 2009-09-17

Additional Resources

Avatars made to wear a suit to work as the style police arrive
While workers might create outlandish avatars to escape the restraints and monotony of their everyday lives, this may soon become a thing of the past as they are forced to dress their avatars appropriately for work and adhere to a code of conduct within 3D virtual environments. An avatar is...
Tags: Avatar
News items 2009-10-09
New report warns of dangers of trashy avatars
If you're running a business that has a presence in a virtual world, market research firm Gartner thinks you might want to make sure your employees' avatars aren't dressed like Lady Gaga at the VMAs."Companies with codes of conduct for other Web activities, such as blogging, should be able to...
Tags: Gartner Inc., Avatar
News items 2009-10-07
Avatars Become The New All-Stars Of Corporate-Training Techniques
From the executive summary: ‘Avatars are computer depictions of humans, ranging from cartoon characters to photo-realistic representations. Increasingly, companies are using them as imaginary coaches, co-workers, and customers in computer-based training sessions designed to help, for example, sharpen sales skills, reinforce leadership expertise or boost management prowess.' The paper elucidates...
Tags: Dow Jones & Company Inc., Avatar, Corporate Training, Computer-based Training, Computer-Based Training (CBT), Training And Certification, Sales Strategy, Sales
White papers 2003-01-01
Strategy Analytics visualizes e-business applications for avatars and virtual assistants; Opportunities in e-CRM, marketing, and sales.
M2 PRESSWIRE-7 August 2001-STRATEGY ANALYTICS: Strategy Analytics visualizes e-business applications for avatars and virtual assistants; Opportunities in e-CRM, marketing, and sales C1994-2001 M2 COMMUNICATIONS LTD RDATE:08072001 Boston, MA -- A new Strategy Analytics Viewpoint reports on exciting opportunities for digital...
Tags: avatar, eCRM, marketing, sales, SOFTWARE, Strategy Analytics
Research articles 2001-08-07
IBM to Staff Virtual Business Center 24 Hours Five Days a Week With Addition of Live Sales Avatars From Australia, Singapore and Malaysia
IBM (NYSE: IBM) today announced that live sales avatars from Australia, Singapore and Malaysia will staff its virtual IBM Business Center at http://slurl.com/secondlife/IBM%20Business%20Center//// .
Tags: IBM Corp., sales
Research articles 2007-08-23
Jonathan Strietzel: Creating the "Digital You"
Jonathan Strietzel is the Co-founder and Chief Creative Officer of BigStage.com, a new digital media company that is bringing digital versions of real people to life. For those of you who've dreamed of staring in a blockbuster movie or TV show alongside their favorite actor, or perhaps you've wanted to...
Tags: Avatar, Jonathan Strietzel, BigStage.com, Plus-size Outfit, Dog &, Pony Editor, Pony Editor
Blog posts 2008-11-06
"Connected worlds".(Newsline)
You may think one world, one life, is enough; but there is a host of avatars in Second Life who think two is better than one. And these Second Life avatars want to see photo exhibits, too, just like in the real world. You...
Tags: avatar, Connected Corp., photograph, Second Life
Research articles 2007-12-01
Digital Office Space!
Do you find yourself wishing that some of the members of your team -- especially those that work from home, a remote location or a satellite office -- could be more tied into the workplace? The wait may be almost over thanks to a pair of 3D virtual workplaces hitting...
Tags: Microsoft Office, Avatar, Workplace, Team, Jeff Palfini, Recruitment & Selection, Team management, Sun Microsystems Inc.
Blog posts 2007-08-27
Sony (Finally) Lets Us Play In Home
PlayStation Home, Sony's PS3-based virtual world is finally live. The free service lets gamers plug into the PlayStation Network and create avatars, living spaces and socialize. Of course, there are casual games like bowling to play, movie trailers (and eventually original series or full-length shows) to watch, and brands...
Tags: Sony Corp., Sony PlayStation 3, Game Players, Games, Consumer Electronics, Personal Technology, Companies, Sony, Entertainment, Gaming, Virtual worlds, Tameka Kee, Microsoft Corp.
External links 2008-12-11
Meez: The next generation of social media
ADOTAS - From his browser window, Meez CEO John Cahill summons his avatar and suddenly he is in the middle of a crowded street — numerous similar-looking digital people surround him, walking up and down the virtual arcade, heading to various online spaces to hang with friends or enjoy video....
Tags: Video, user, Advertisement, MySpace, Avatar
News items 2009-10-20
Digital humans in the simulated product life cycle.
Warning: Digital humans may soon be entering your workplace What are digital humans? Digital or virtual humans are computer-generated, graphically displayed entities that represent either imaginary characters or real humans. The former, commonly referred to as "avatars," are used primarily in video games and...
Tags: aerospace, CAD, General Motors Corp., Manufacturing, PRODUCTIVITY, SOFTWARE, Strategy, submarine
Research articles 1998-03-01
Apple teaches Sony about handheld gaming
Following Sony's news announcement about the new, slimmer, cheaper PS3 Slim model, it is too easy to overlook the numerous other key PlayStation announcements at GamesCom in Germany this week – with Sony also announcing an Apple-inspired mini-game download service for its new PSP Go and a new firmware update...
Tags: game, Sony Corp., Sony PlayStation 3, Sony Playstation, Sony PlayStation Portable
News items 2009-08-19
Second Life Takes Virtual Reality Behind The Firewall at IBM, Navy
Linden Lab Nov. 4 launched Second Life Enterprise, a behind-the-firewall version of its 3D virtual world software. Linden Lab has loaded Second Life on a server for IBM, Northrup Grumman and the U.S. Navy to test in a beta. Second Life Enterprise includes LDAP integration, intranet-grade authentication and central access...
Tags: Second Life, Linden Lab
News items 2009-11-04
The Newbies are Coming
Back in the days when the Internet was really restricted to us nerds and geeks, people in newsgroups predecessors of chat groups were fretting that easier access to all things online provided then by AOL would result in our world being swamped by the newbies. ...
Tags: newby, network, Del.icio.us, social networking, Web 2.0, INTERNET, Blogging, web technology
Blog posts 2007-01-31
Virtual Business: Play Fair Online
Businesses are no longer using the internet as just a valuable tool; it's now becoming an integral component in the way they conduct their operations. Perhaps motivated by the Whole Foods scandal (CEO John Mackey used his false identity, or sockpuppet, to badmouth rival Wild Oats online) IBM recently created...
Tags: Intellectual Property, Internet, Mergers & Acquisitions, Government, Research & Development, Business Operations, Investment, Finance, Lori Deschene, Homeland Security, Business
Blog posts 2007-07-27
Shake It Up: Alternative Meeting Strategies
Tired of typical conference-room confabs? Try these creative meeting techniques used by companies like Yahoo!, Ritz Carlton, and Old Navy. Ritz-Carlton Meeting Technique:Start each shift with short stand-up meetings Pros:Quickly disseminates critical information Cons:Not long enough to go in-depth...
Tags: Environment, BNET Feature, Team Management, Food & Beverage, Arnoldi, Linden Lab, Wal-Mart Stores Inc., Strategy, Second Life, Productivity, coworker, employee, technique, meetings, team, management, Manufacturing, Cyrus Farivar
Articles 2007-04-09
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