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- What's Your Favorite Travel Tip?
- In the recent post "Best Sales Tool: Smartphone or Notebook," I explained that I always carry an ultra-portable notebook when I travel. However, I didn't explain why I'm a fan of ultra-portables. The reason is of a travel tip that's really made long flights...
- Blog posts 2008-06-20
- HMV Profit Up on Computer Game Sales
- By Mark Potter LONDON (Reuters UK) - HMV HMV met forecasts with a 25 percent rise in annual profit, boosted by computer games where it said it was continuing to take market share, but its stock fell on mounting gloom over consumer spending. Shares in the...
- News items 2008-07-01
- The Effects of Computer Games on Young Children - A Review of the Research
- This review has considered various studies which have investigated the effects of computer games on young children and which have found there to be both positive and negative consequences. Little research has been carried out into non-arcade electronic game playing as this was originally perceived as a harmless and enjoyable...
- White papers 2004-03-12
- Building and Experiencing Community in Internet-Based Multiplayer Computer Games
- This study describes the virtual communities that operate inside and around online multiplayer computer games. Virtual communities formed around multiplayer computer gaming are a relatively new phenomenon, one which is constantly growing and developing. In addition, virtual multiplayer communities have not been much studied nor are they well understood yet....
- White papers 2004-02-12
- Online Computer Gaming: A Comparison of Adolescent and Adult Gamers
- Despite the growing popularity of online game playing, there have been no surveys comparing adolescent and adult players. Therefore, an online questionnaire survey was used to examine various factors of online computer game players who played the most popular online game Everquest. The survey examined basic demographic information, playing frequency,...
- White papers 2004-01-10
- Playing Smart Artificial Intelligence in Computer Games
- This document presents an overview of artificial intelligence in general and artificial intelligence in the context of its use in modern computer games in particular. To this end it first of all provides an introduction to the terminology of artificial intelligence, followed by a brief history of this field of...
- White papers 2003-10-14
- Computer Games for Fun & Profit
- This paper discusses the computer games market, which has been evolving and maturing for many years. Historically, computer games were sold as a boxed product. Today, it is not surprising to see the games industry taking advantage of new models made possible by the internet, with online revenue becoming an...
- White papers 2003-06-07
- Child's Play: Computer Games, Theories of Play and Children's Development
- The purpose of this project is to examine the ways in which classical and modern theories of play may be applied to an analysis of the developmental value of computer software in the early childhood years. Modern and classical theories of play have identified many ways in which play may...
- White papers 2003-06-06
- Free/Open Source Software Development Practices in the Computer Game Community
- This study presents findings from empirical studies of software development practices, social processes, technical system configurations, organizational contexts, and interrelationships that give rise to free or open source software (F/OSS) systems in different communities. This article investigates processes and practices that arise in F/OSS projects in different communities, and specifically...
- White papers 2003-04-01
- Active Objects to Develop Computer Games for Blind Children
- The project focuses on creating games for visually impaired or blind children. This article deals with the benefits and specificities of this approach. Most game creators will not be computer programmers, and to facilitate the use of our tools provided under the form of Java programming libraries the paper defines...
- White papers 2003-03-19
- Computer Games and Economics Experiments
- HP Labs has developed a software platform, called MUMS, for moderating economics games between human and/or robot participants. The primary feature of this platform is a flexible scripting language that allows a researcher to implement any economics games in a relative short time. This platform has been used to implement...
- White papers 2002-11-01
- A Review on Networking and Multiplayer Computer Games
- Networking forms an essential part of multiplayer computer games. This paper reviews the techniques developed for improving networking in distributed interactive real-time applications. It presents a survey of the relevant literature concentrating on the research done on military simulations, networked virtual environments, and multiplayer computer games. It also discusses on...
- White papers 2002-04-01
- Report on the Educational Use of Games
- Computer games' is a term that is widely used to describe many different activities on the computer. Games can be categorized into broad groups and these teacher led categorizations are comprehensible to parents. Games provide a forum in which learning arises as a result of tasks stimulated by the content...
- White papers 2002-03-21
- Aspects of Networking in Multiplayer Computer Games
- This paper provides a concise overview of four aspects affecting networking in MCGs. Firstly, networking resources (bandwidth, latency, and computational power) set the technical boundaries within which the MCG must operate. Secondly, distribution concepts encompass communication architectures (peer-to-peer, client/server, server network), and both data and control architectures (centralized, distributed, replicated)....
- White papers 2001-09-20
- The Gendering of Computer Gaming: Experience and Space
- The increasing popularity of computer gaming as a contemporary leisure activity, together with the use of PCs and games consoles as leisure technologies are evidence of the increasing convergence of new technology and leisure practice. This paper presents a very different image of gaming and gamers. It investigates computer gaming...
- White papers 2001-08-17
- Real-Time Character Animation for Computer Games
- The importance of real-time character animation in computer games has increased considerably over the past decade. Due to advances in computer hardware and the achievement of great increases in computational speed, the demand for more realism in computer games is continuously growing. This paper presents and discusses various methods of...
- White papers 2001-03-30
- Virtual Space Computer Games With a Floor Sensor Control
- Traditionally computer games are played with a keyboard and a mouse or a joystick. The playing relies mainly on visual and auditory senses. Tactile or haptic user interfaces and natural movements of the human being, e.g. running, are seldom utilized in computer games. To create an immersive, captivating and highly...
- White papers 2000-08-23
- Human-Level AI Killer Application: Interactive Computer Games
- The paper proposes that AI for interactive computer games is an emerging application area in which this goal of human-level AI can successfully be pursued. Interactive computer games have increasingly complex and realistic worlds and increasingly complex and intelligent computer-controlled characters. The paper then describes the research issues and AI...
- White papers 2000-04-03
Additional Resources
- WSU hosts video-game-creation camp
- While some kids will be playing video games this summer, others will be creating them. At least that is the hope for 28 students who signed up for a summer gaming camp hosted by Weber State University this week. By the end of the week, students involved...
- Articles 2008-06-25
- Crave Entertainment to Preview Videogames at New York Press Day
- Lineup Includes Family Titles, Sports & More NEWPORT BEACH, Calif. -- Crave Entertainment, a leading publisher of console videogames for family and casual gamers, will host a press open house in New York City at the Millennium Broadway Hotel on Thursday, June 26 from 11:00am to 6:00pm to...
- Articles 2008-06-25
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