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14 Resources for

consumer electronics association and game

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CEA and Digital Media Wire Announce Partnership for LA Games Conference
CEA to Sponsor and Support Highly-Acclaimed Gaming Conference
Tags: Consumer Electronics Association, digital media, game
Research articles 2008-05-21
EHX Spring 2008 to Focus on Emerging Technology Trends
Electronic House Expo Educates Custom Electronics Professionals ARLINGTON, Va. -- Electronic House Expo EHX Spring 2008, the must-attend integration event for custom electronics, delivers industry education and the latest trends to thousands of CE professionals. EHX, produced by EH Events and sponsored by CEA's TechHome Division, kicks off its...
Tags: conference, Consumer Electronics Association, electronics, Florida, game, industry, Strategy
Research articles 2008-01-28
International CES Conference Program Highlights Full Range of Consumer Technology
More than 175 Conferences, Training Sessions and Partner Programs Offered at the 2007 International CES ARLINGTON, Va. -- First set of bullets, seventh item, titled "Just the Facts" dated Sept. 28, 2006 should read: The NPD Group, Inc. sted NPD Solutions. The corrected release reads: INTERNATIONAL CES...
Tags: conference, Consumer Electronics Association, game, industry, Strategy, technology, training
Research articles 2006-09-29
More HD Sets For Big Game, CEA Says (Broadcasting and Cable)
More than 2.4 million HDTV sets will be sold due to Super Bowl XLII, says a research study conducted by trade group the Consumer Electronics Association and advocacy group Sports Video Group, generating $2.2 billion in wholesale sales. More than 2.4 million HDTV...
Tags: broadcasting, cable, Consumer Electronics Association, game
Research articles 2008-01-28
CEA Announces It Will Not Launch 2007 Gaming Event
SAN FRANCISCO -- The Consumer Electronics Association (CEA([R])), owner and producer of the International Consumer Electronics Show([R]) (CES([R])), today announced that it will not launch a 2007 gaming event.
Tags: Consumer Electronics Association, game
Research articles 2006-10-16
CEA Forms Advisory Committee to Explore Gaming Event Options
ARLINGTON, Va. -- The Consumer Electronics Association (CEAR), the owner and producer of the International CESR, the world's largest consumer technology tradeshow, announced today that it is forming an advisory committee to solicit gaming industry feedback and explore the viability of a West Coast event in late spring 2007 focused...
Tags: advisory committee, Consumer Electronics Association, game
Research articles 2006-08-10
CEA Study Finds Adults Spend More Time Gaming Than Teens; Adults Will Purchase 19 Million Next Generation Consoles in the First Year, Further Fueling New Business Opportunities for Installers and Retailers
ARLINGTON, Va. -- Roughly one-third of adult gamers spend 10 hours or more per week playing console or PC games compared to just 11 percent of teens, according to results from a new study released by the Consumer Electronics Association (CEAR). The surprising results are part of CEA's 2006 Gaming...
Tags: Consumer Electronics Association, game
Research articles 2006-03-21
Product Convergence, Wireless Technology, Public Policy Highlight Action Packed Day At CES.
LAS VEGAS, NEVADA, Jan 11, 2003 CCNMatthews via COMTEX Smaller, Sleeker Wireless Products, Embedded Technology, Electronic Gaming and the Female Consumer All Themes During Day Two of International CES Thousands of industry executives from 100 countries explored the true sense of...
Tags: Consumer Electronics Association, game, industry, SOFTWARE, Strategy, Wi-Fi, WIRELESS
Research articles 2003-01-12
Top Leaders In Technology Highlight 2003 CES SuperSessions And Special Events; World's Largest Consumer Technology Tradeshow Attracts The Who's Who Of The Industry.
SAN FRANCISCO, CALIFORNIA, Oct 15, 2002 CCNMatthews via COMTEX 2003 International CES The biggest names in the CE industry will share their expertise and business know-how in six CES SuperSessions and several exclusive events during the four day extravaganza that is the...
Tags: Consumer Electronics Association, game, industry, leader, Strategy, technology, wireless
Research articles 2002-10-28
Top Leaders in Technology Highlight 2003 CES SuperSessions and Special Events; World's Largest Consumer Technology Tradeshow Attracts the Who's Who of the Industry
Business Editors/High-Tech Writers 2003 International CES SAN FRANCISCO--BUSINESS WIRE--Oct. 14, 2002 The biggest names in the CE industry will share their expertise and business know-how in six CES SuperSessions and several exclusive events during the four-day extravaganza that is the world's largest consumer technology tradeshow -- the...
Tags: Consumer Electronics Association, game, industry, leader, Strategy, Technology, wireless
Research articles 2002-10-14
ADVISORY/Digital TV Zone to Celebrate NCAA Championship Game; Basketball Fans Gather For High-Definition Watch Party
Business/Entertainment/Sports Editors ADVISORY...for Monday (April 1) --BUSINESS WIRE WHAT: As a Digital TV Zone, Portland residents and visitors experience a multitude of Digital TV activities, such as the ...
Tags: Consumer Electronics Association, game, Portland, TVs
Research articles 2002-03-29
More Sports Fans Watching March Madness Games on the Internet, CEA Study Finds
Tournament Drives Sales of One Million New HDTVs
Tags: Consumer Electronics Association, game, Internet
Research articles 2008-03-19
Staying ahead of the game
Texas NEA members stop food service privatization before it starts. There are times when you're reminded that you need to be just as united as your administrators-like when a gaggle of 'em attend a public meeting on school privatization and record every word uttered by a teacher or a bus...
Tags: Consumer Electronics Association, game, Leadership, Manufacturing, privatization
Research articles 1998-10-01
CEA Chronicles the Future of the Consumer Electronics Industry in Five Technologies to Watch; 2006 Edition Features Recordable HD Content, Domestic Robotics, the Digital Home Studio, Interactive Gaming and Innovative Displays
ARLINGTON, Va. -- The Consumer Electronic Association CEA today released the 2006 edition of Five Technologies to Watch, an annual publication that examines five prominent technology trends set to influence the consumer electronics CE industry in the year ahead. This latest edition examines recordable high-definition content, domestic robotics, the digital...
Tags: consumer electronics, Consumer Electronics Association, game, industry, robotics, Technologies
Research articles 2005-10-18

Additional Resources

Consumer Electronics Newcomer PosiMotion Snags Two Innovations 2009 Design and Engineering Awards From the Consumer Electronics Association
G-Fi and G-Fi VS are Company's First Two Products; Awards in the In-Vehicle Navigation and Gaming Categories Presented at International CES Preview in New York NEW YORK, Nov. 11 /PRNewswire/ -- PosiMotion, one of the top publishers of applications for the Apple iPhone, has won two Innovations...
Articles 2008-11-11
iTech Fitness Taps Metzger for National Active Gaming Campaign
BOULDER, Colo., Oct. 27 /PRNewswire/ -- iTech Fitness has chosen integrated strategic communications firm Metzger Associates to help build the company's leadership position in active gaming, the rising new trend that combines exercise and fitness with electronic gaming technology. "From the early years of the Information Age,...
Articles 2008-10-27
Disney-ABC, Activision Publishing and AMD Chief Executives to Deliver Industry Insider Addresses at the 2009 International CES
Top Leaders from Television, Gaming and Semiconductor Industries Join 2009 CES Program ARLINGTON, Va. -- The Consumer Electronics Association CEA([R]) today announced that Anne Sweeney, co-chair, Disney Media Networks and president, Disney-ABC Television Group; Mike Griffith, president and CEO, Activision Publishing and Dirk Meyer, president and CEO of...
Articles 2008-10-21
Consumer Electronics Remain Must-Have Gifts of Holiday Season, According to CEA Study
In Tough Economy Consumers Spending Less Overall But Allocating More to CE Gifts ARLINGTON, Va. -- Consumer electronics products continue to top the holiday wish lists of adults and teens, resulting in 3.5 percent projected growth in fourth quarter industry shipments over last year, according to new research...
Articles 2008-10-20
CEA raises consumer electronics outlook
ARLINGTON, VA - US shipments of consumer electronics will top $173 billion in 2008, according to new data from the Consumer Electronics Association (ce.org). That's up $2 billion from the trade group's January estimates. The revised forecast predicts 2008 shipments will grow 7.3%, and another 6% next year,...
Articles 2008-09-01
CEA raises the consumer electronics outlook
ARLINGTON, VA -- US shipments of consumer electronics will top $173 billion in 2008, according to new data from the Consumer Electronics Association (ce.org). That's up $2 billion from the trade group's January estimates. The revised forecast predicts 2008 shipments will grow 7.3% and another 6% next year,...
Articles 2008-09-01
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