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- Brian Hersch: Raising the Standards for Success
- Brian Hersch is General Partner at Hersch and Company and has designed numerous board games, such as Taboo and Outburst, that have found resounding success in the marketplace. Hersch talks about where he gets inspiration for game designs and the value of recognizing a good idea.
- Videos 2008-03-14
Additional Resources
- Thomson Broadens Service Offering to Media & Entertainment Clients With Interactive Game Design; New Services Include Design and Visuals for Game Developers and Publishers
- PARIS & BURBANK, Calif. -- Thomson, through its Technicolor activity, announced today it has expanded its service offering to media and entertainment clients by launching a suite of new services for game developers and publishers. As a complement to its existing audio services, Technicolor now provides a unique combination of...
- Research articles 2005-06-09
- Game Design Systems wins Nokia's ConnectCoder N-Gage Game Battle
- NORDIC BUSINESS REPORT-26 March 2004-Game Design Systems wins Nokia's ConnectCoder N-Gage Game BattleC1994-2004 M2 COMMUNICATIONS LTD http://www.m2.com
- Research articles 2004-03-26
- EA finds a new home in L.A. (Headliners).(Electronic Arts will move into a new studio to improve game design and efficiency)(Brief Article)
- * Videogame giant Electronic Arts said last week that it will locate its Hollywood-style megastudio on a 6.5-acre site in the PlayaVista section of Los Angeles (VB, 2-3). The move is designed to improve game ... * Videogame giant Electronic Arts said last week...
- Research articles 2003-08-11
- Las Vegas Video-Game Design Studio to Close.
- By Matthew Crowley, Las Vegas Review-Journal Knight Ridder/Tribune Business News Feb. 1--Electronic Arts' decision to close the Westwood Studios video game design studio will deal a powerful blow to Las Vegas' nascent technology community, local officials said Friday. Electronic...
- Research articles 2003-02-01
- Arkadium Acquires Game Developer Gamelab.com
- Casual and advergaming company Arkadium has acquired Gamelab.com, a N.Y.-based game game developer. Financial terms were not disclosed. This is Arkadium’s second acquisition in the past three months; the company acquired Advergame.com in July. Founded in 2000, Gamelab.com has created popular casual games like Diner Dash and Subway Scramble;...
- External links 2009-09-29
- Sony scholarship for female video game lovers
- SAN FRANCISCO AFP — Sony Online Entertainment SOE said Wednesday it is luring women into video game design with a 10,000-dollar scholarship and paid internships. "We are under-represented," Devra Pransky of SOE told AFP after the announcement of the scholarship at a major Game Developers Conference in San Francisco....
- Research articles 2008-02-20
- Game designer walks Internet, real-world line
- Its been quite a year for alternate reality game designer Jane McGonigal. She hasnt had much time to dust her 2005 Webby, which she won for her design work on the cutting edge game ILoveBees, or the framed plaudits from a New York Times Year in Review,...
- Research articles 2007-01-03
- User-Centered Design in Games
- The intent of this paper is to review principles and challenges in game design and evaluation and to discuss user-centered techniques that address those challenges. First, the paper presents why games are important, followed by the definitions and differences between games and productivity software. In the next section, it discusses...
- White papers 2002-07-25
- John Smedley, Dr. Richard Bartle to Keynote Austin Game Conference on October 27-28, 2005; Online Game Conference to Host 130 Speakers From Around the World; 70+ Sessions in 8 Conference Tracks
- AUSTIN, Texas -- The Game Initiative, a leading producer of conferences and events for professionals in the computer and video game industry, today announced the conference keynotes for the Austin Game Conference taking place October 27-28, 2005, in Austin, Texas. Keynotes will be presented by John Smedley, President of Sony...
- Research articles 2005-09-16
- Renton, Wash., Game Company to Close Retail Chain, Focus on Design.
- By Jake Batsell, The Seattle Times Knight Ridder/Tribune Business News Dec. 29--Renton-based Wizards of the Coast said last night it will close its national chain of retail stores to focus on game design. Wizards, founded in 1990 by then-Boeing systems analyst...
- Research articles 2003-12-29
- World of Warcraft's Rob Pardo, Michael Dell, and Hugo Winning Author Vernor Vinge Headline Austin Game Conference on September 6-7-8, 2006
- AUSTIN, Texas -- The Game Initiative, the leading producer of conferences for professionals in the computer and video game industry, today announced keynotes and speakers for this year's Austin Game Conference AGC taking place September 6-7-8, 2006 in Austin, Texas. Headline speakers include: Rob Pardo, Blizzard Entertainment's Vice President of...
- Research articles 2006-07-05
- ION Storm and Eidos Interactive Ship Dominion: Storm Over Gift3; Real-Time Strategy Game Dominion: Storm Over Gift3 is First Title to Debut from ION Storm
- DALLAS--BUSINESS WIRE--June 16, 1998--ION Storm, the revolutionary computer game design company, and leading video and computer game publisher Eidos Interactive (NASDAQ: EIDSY) today announced that Dominion: Storm Over Gift3tm has shipped to retail stores nationwide. Dominion: Storm Over Gift3, a sci-fi real-time strategy combat game, is available for a suggested...
- Research articles 1998-06-16
- Microsoft Picks The Guildhall at SMU to Broaden XNA Use in Game Development
- DALLAS -- Microsoft (Nasdaq:MSFT) is working with The Guildhall at Southern Methodist University in its newly formed Innovation Laboratory to find ways in which Microsoft XNA tools and technology can help to drive improvements in general computing and game development academic programs as well to research innovative new approaches to...
- Research articles 2007-07-24
- AITech puts PC-to-TV scan conversion on a standalone chip; powerful new AIT2108 is a single-chip solution for multimedia, game design engineers
- FREMONT, Calif.--BUSINESS WIRE--Dec. 16, 1996--AITech International, the world leader in scan conversion and desktop video technology, today introduced the AIT2108 Video Signal Processor integrated circuit that gives design engineers powerful options for their multimedia scan conversion products. The single-chip AIT2108 contains AITech's patented VSPro and Flic-Free technologies...
- Research articles 1996-12-16
- LiveBlogging from HCOMP 2009
- I am now attending HCOMP2009 , the workshop on Human Computation that I previously advertised in this blog . Overall, the workshop was well-attended with more than 40 people in the audience, pretty much filling the room. Below you can find the notes that I was keeping...
- News items 2009-11-05
- 'Gears Of War' Creator On Gaming's Future
- A chainsaw revs. The heavily armored Marcus Fenix lumbers forward, ripping through a Locust soldier as if he were shredding turkey with an electric carving knife. The combination assault rifle and mechanized saw blade, known as a Lancer, is one of the most recognizable components of "Gears of War," the...
- News items 2009-08-07
- Design of Home Game Systems From the User's Point of View
- Nowadays considering user centred design UCD is very important in the process of making a system; this holds for home game systems as well. User centred design starts with looking at what it is that makes a home game system well designed from the user's point of view. Important criteria...
- White papers 2003-12-01
- Sample Game Designer Resume
- Use this sample resume to apply for the post of Video game designer. Video game designers are having key valuable skills and qualities that they use to design games. Designers need to design elements such as levels, puzzles, characters etc. They also do coding, testing and programming. Game developers are...
- Tools & templates 2009-01-01
- Toying with a capstone design course
- ABSTRACT Oakland University has pioneered a unique approach to capstone design projects. Multidisciplinary student groups invent a new electrical, mechanical, or electromechanical game or toy, design it, and build a working prototype. The prototype is then delivered to an internationally-known toy and game agency. The best of the prototypes are...
- Research articles 2001-10-01
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