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Second Life is a 3-D virtual world entirely built and owned by its residents. Since opening to the public in 2003, it has grown explosively and today is inhabited by nearly 100,000 people from around the globe.
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NAICS Code Software Publishers: 511210
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Guess Which Economy Doubled in Size Last Year
With the global economy in a slump, leaders from the world's top industrial powers are meeting in Pittsburgh to discuss ways to ramp up growth. In the meantime, investors keep scanning the planet for opportunities in a down market. There's always China, whose economy the Asian Development...
Schools eyeing virtual campuses
SAN FRANCISCO AFP — An Internet fantasy universe teeming with faux worlds devoted to socializing and video games is expanding to include virtual classrooms and universities. A new trend in online education involves students acting through animated characters called "avatars" mingling in simulated school settings and even rocketing off,...
Internet Librarian 2007: the Internet Conference and Exhibition for Librarians and Information Managers: 2.0: info pros, library communities, & web tools.(CONFERENCE PREVIEW)(Information Today Inc.)(Conference news)(Calendar)
October 29-31, 2007 Monterey Conference Center Portola Plaza Hotel & Monterey Marriott, Monterey, California INTERNET@SCHOOLS WEST * OCTOBER 29-30 www.infotoday.com Web 2.0 refers to Web services, social media, or a new interactive, participatory platform...
Maldives opens first virtual embassy on Second Life
GENEVA AFP — The Maldives on Tuesday became the first country to open an embassy in the virtual reality of web-based Second Life, a fantasy world inhabited by computer-generated residents, the Maldives mission to the United Nations in Geneva said. The Maldives thus pip Sweden to the post; the...
Next avatar on Second Life: the Swedish taxman
STOCKHOLM AFP — Swedes earning tax-free money on Internet games such as World of Warcraft and Second Life may have to think again after Swedish authorities said they were planning a clampdown. "We're not interested in ordinary gamers, 99 percent of them play for the sake of playing," Dag...
Fantasy lives flourish in virtual world of Second Life
SAN FRANCISCO AFP — Moments after being born in Second Life, Knut Graff rose into the sky, flew through a mountain and headed over an ocean to explore a virtual world that boasts nearly three million inhabitants. A second later, the neophyte crash landed in the sea. Fortunately, he...
Have you got time for ads in a second life?
Byline: Rod Smith Dec 20, 2006 (B&T Weekly - ABIX via COMTEX) -- Advertising agencies are infiltrating virtual words. Computer games such as Linden Lab's Second Life are attracting an increasing number of people who are willing to pay cash for assets that...
Reuters opens news bureau in virtual Second Life game
TELECOMWORLDWIRE-16 October 2006-Reuters opens news bureau in virtual Second Life gameC1994-2006 M2 COMMUNICATIONS LTD http://www.m2.com A news bureau is being opened this week by Reuters, an online news source, in the Second Life online simulation game which was created by Linden Lab in San Francisco, in the US, and...
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