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Selling Game Machines to Weight-Conscious Women
The Nintendo Wii wants YOU!!! -- if you are overweight, a mom, a dad, older, or worried about your fading mental skills. In other words, if you are anyone but the traditional video gamer. Welcome to the world of Wii Fit, an $89 physical...
Tags: Games, Corporate communications, Sean Silverthorne, Nintendo Co. Ltd., Nintendo Wii, game, video
Blog posts 2008-05-06
888 Net Gaming Revenue Rises 38 Percent
LONDON (Reuters UK) - Online gaming firm 888 said on Wednesday the first quarter of 2008 started well with a 38 percent rise in net gaming revenue and growth has continued into the second quarter, driven mainly by casino and bingo games. It said...
Tags: Revenue, Games, Personal Technology, 888hldgs, Oukbs
News items 2008-05-07
Grand Theft Auto IV Debuts, Movie Industry Will Survive
The fervently anticipated newest installment in Rockstar Games' Grand Theft Auto series hit stores Tuesday, which may explain why a large portion of your younger employees called in sick. First week sales of Grand Theft Auto IV, developed by Take-Two Interactive's Rockstar North studio, have been predicted at $400 million,...
Tags: Grand Theft Auto, Movie, Video Game, Video, Games, Personal Technology, Carlos Bergfeld
Blog posts 2008-04-30
Sony PSP Outsells Nintendo DS 2-to-1 in Japan in April
TOKYO (Reuters) - Sony Corp's PlayStation Portable PSP handheld game gear outsold Nintendo Co Ltd's DS portable player more than 2-to-1 in Japan in April, game magazine publisher Enterbrain said. But in the console market, Nintendo sold five times as many...
Tags: Game players, Games, Nintendo Co. Ltd., Nintendo Wii, Sony PlayStation 3, leading position, Sony Playstation, Japan, Sony Corp., game console, Tokyo, console, Nikkei, game, market capitalization, Thomson Reuters Corp., sales, industry, software
News items 2008-05-01
Take-Two Shares Rise Amid Rave Reviews For GTA4
By Scott Hillis SAN FRANCISCO (Reuters) - Criminal action video game "Grand Theft Auto 4" won near-perfect praise in early reviews on Monday, boosting the shares of publisher Take-Two Interactive Software Inc TTWO as much as 3.4 percent ahead of the ...
Tags: Games, Take-Two Interactive Software Inc., Electronic Arts Inc., Grand Theft Auto, game, aggregation site, San Francisco, analyst, capital market, Thomson Reuters Corp., game console, stock, shareholder, console, video game, entertainment, video, sales
News items 2008-04-28
HMV Sees Profit Boost From Strong games Demand
By Mike Elliott LONDON (Reuters UK) - HMV Group HMV said it was confident full-year profits would be towards the top end of market expectations, driven by strong demand for computer games. HMV, one year into a 3-year turnaround plan centred on "interactive" stores and more...
Tags: HMV, Sales Strategy, Sales Force Management, Games, Sales, Personal Technology, Oukbs
News items 2008-05-09
HMV Sees Profit Boost From Strong games Demand
By Mike Elliott LONDON (Reuters) - British music and books retailer HMV Group Plc HMV said it was confident full-year profits would be towards the top end of market expectations, driven by strong demand for computer games. HMV, one year into a 3-year...
Tags: Sales strategy, Games, Retail, Sales force management, HMV, computer game, retail company, DVD, music, sales, London, game, stock, CD, Thomson Reuters Corp., analyst, entertainment, CEO, computer, performance
News items 2008-05-09
Disney Beats Wall Street on Strong Movies and Parks
By Gina Keating LOS ANGELES (Reuters) - Walt Disney Co DIS posted a better-than-expected 22 percent rise in profit as its movie studio scored hits with "National Treasure: Book of Secrets" and "Enchanted" and a weak U.S. economy failed to dampen theme ...
Tags: Financial accounting, Operational accounting, Disney Corp., attendance, The Walt Disney Co., ABC Inc., media company, Los Angeles, investor, income, analyst, retail company, Thomson Reuters Corp., movie, broadcasting, video game, advertisement, net income, video, sales, netw
News items 2008-05-06
Strategic Exe - (Implementation Is Everything)
Why is execution so difficult for the average organization? This may well be one of the great mysteries of organizational life. Everyone knows someone who can analyze with incredible insight a football team's game plan, strengths and weaknesses, but who has never played nor coached the game. For armchair quarterbacks,...
Tags: Games, game
White papers
Exploration games - A Formal Foundation for UML Design Tools
This paper extends the two-player games as used in verification to exploration games to fill this gap. An exploration game can be specified on the basis of a model which contains informally defined conditions as it is often the case with UML models. During a play the game may be...
Tags: Games, UML, game
White papers
Gaming Industry Comes to Terms With Sarbanes-Oxley
Putting strong controls across the organization and documenting the effectiveness of those controls are among the issues gaming companies must come to grips with as they become compliant with provisions of the Sarbanes-Oxley Act. This paper presents some views from Morgan which is one of several Protiviti consultants working with...
Tags: Sarbanes-Oxley, Regulatory compliance, Games, Regulations, Protiviti, Sarbanes-Oxley Act, game, environment
White papers
Place Your Bets: Risk Management and the Gaming Industry
This article states that all businesses face the risks that changing conditions present, but in the gaming industry, these factors clearly affect risk management strategies and lead to an increased focus in enterprise risk management. Expansion outside of Nevada, the proliferation of Native American casinos, the advent of online gaming,...
Tags: Financial Planning, Games, Strategy, Financial services, SECURITY, enterprise risk management, risk management, online game, terrorism, game, industry
White papers
Digital Surveillance System Ups the Ante on System Availability; Liebert Delivers the Solution
Prior to opening, Tuscany Casino made the decision to become the first casino in Nevada to implement an all-digital surveillance system. Going digital would pay big dividends for the casino by eliminating the tedious manual process of swapping tapes for each security camera every eight hours, and the bulky seven-day...
Tags: casino, Liebert Corp., Nevada, ante, security camera, dividend, information technology, IT infrastructure, camera, game
Case studies
Video Game Violence and Public Policy
Video games will turn 30 years old in 2002. The industry that started with Pong has become a multi-billion dollar worldwide industry. The growth of electronic games has not been without controversy, however. The subset of games that feature violence, gore, and antisocial behavior has raised concern among parents, educators,...
Tags: Games, violence, video game, game, First Amendment, video, industry, marketing
White papers
The Branding Lessons of Football
It is no accident that big sports brands are highly sought after prizes for wealthy top businessmen. Who would have thought a few years ago that the top two English clubs would be owned by a Russian and an American. They don't just bring money they also bring business and...
Tags: Interbrand, branding, accident, game
White papers
Financial Statements: How to Read & Profit From Them
The basic rules of baseball haven't changed much in nearly 100 years. It's still 60'6" to the pitchers mound. Bases are still 90' apart. Three strikes a person is out. Four balls a person walk. What has changed is how the game is coached and managed. In the old days,...
Tags: Financial statements, Financial accounting, Financial Planning, financial statement, financial, game
White papers
Cable & Wireless Helps Rank.com Hit the Jackpot
The Rank Group Plc is one of the UK's leading leisure and entertainment companies. It has a 40-year history of operating well known gaming brands such as Mecca Bingo and Grosvenor Casinos. As people were paying money to play for the first time on an online gaming site, security was...
Tags: Games, Cable and Wireless Plc., online game, entertainment, brand, security, game, Internet
Case studies
Argosy Gaming Company
Argosy Gaming Company, based in Alton, Ill., is the fifth-largest gaming company in the country. To obtain its growth goals, the company knew it had to update its current HR/payroll system and sought a solution that would cause little employee disruption so that it could focus full attention where it...
Tags: Games, Recruitment & Selection, Ultimate Software, game company, payroll, workforce management, workforce, Human Resources
Case studies
Cheat-Proof Playout for Centralized and Distributed Online games
This paper explores possibility for cheating in real-time, multiplayer games for both client-server and distributed serverless architectures. The paper offers the first formalization of cheating in online games and proposes an initial set of strong solutions. The paper then develops an extended version of this protocol, called asynchronous synchronization, which...
Tags: Games, PRODUCTIVITY, University of British Columbia, online game, game, technique, client-server, clustering, analysis, performance
White papers
Improving UML Design Tools by Formal games
There are three main tasks that have to be completed for this research topic. Firstly, it defines a game framework which fulfils the requirements. This framework has to support exploration of different design options and incomplete design models. Secondly, these concepts have to be applied to design with UML in...
Tags: Games, UML, game, tool
White papers
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