Resources

155 Resources for

gaming

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BNET Resources

Craig Allen: When Employees Own the Business
Craig Allen is CEO of Spark Unlimited, a gaming company structured on scrum development, a rugby strategy which splits a single business into small, cross-development teams to increase efficiency. Allen elaborates on the benefits of scrum development for both Spark Unlimited and its employees.
Tags: gaming, creative strategy, Spark Unlimited, Management, Craig Allen, Allen, Games, Team Management, Personal Technology, business structure, technology, software, scrum development
Videos 2008-03-08
King.com's Robert Norton: Getting in the Game
It's not Nintendo and it's not gambling, but every month 80 million games are played in nine languages on King.com. Billed as "the world's largest skill games site," King.com has capitalized on the public's appetite for fun, charging many of its 10 million registered users small fees for competition and...
Tags: Dog And Pony, Games, King.com, Brand, Branding, Robert Norton, Who Wants to Be a Millionaire, MyGame.com, American Idol, Nintendo, Gaming, Game, Marketing, Personal Technology
Videos 2007-10-03
Sports Gamer Six Degrees Raises $7 Million Second Round
Six Degrees Games, a sports-focused online gaming company, has raised $7 million in a second round of funding. Time Warner (NYSE: TWX) Investments led, with participation from previous backers Clearstone Venture Partners and Prism VentureWorks. The company has raised $14 million in total. It will use the new money...
Tags: Games, Personal Technology, Entertainment, Gaming, Sports, Money, M&A & Venture Capital, Venture Capital, Tameka Kee
External links 2009-11-10
Can Virtual Currencies Help Bridge The Gap Between Free And 'Paid' Content?
Virtual goods and micro-transactions have been driving the billion-dollar online games industry across Asia for years. And deals like EA’s $400 million buyout of social gamer Playfish, and Activision’s new virtual pets addition to World of Warcraft, show that virtual currencies have now evolved into a viable business model...
Tags: Game, Advertisement, Payment, Online Publisher, Operational Accounting, Finance, E-Commerce, Payment Systems, Micropayments, Entertainment, Gaming, Media & Publishing, Money, Social Media, Virtual Worlds, Tameka Kee
External links 2009-11-10
Microsoft Plans Another Season For Its TV-Style Game Show On The Xbox
Microsoft (NSDQ: MSFT) is bringing back 1 vs. 100, the live game show it launched in open beta on the Xbox this summer. The company tells us that the second season of the show—which lets thousands of Xbox owners respond to questions while listening to a live host who...
Tags: Season, Microsoft Corp., Microsoft Xbox, Game Players, Consumer Electronics, Personal Technology, Entertainment, Gaming, Companies, Microsoft, xBox, Joseph Tartakoff
External links 2009-11-10
EA's Riccitello: Layoffs Are 'Essential' For The Company's Digital Transformation
The main reason for EA’s second round of mass layoffs within a single calendar year? The company is extremely bullish on digital. “As we said in previous quarters, we’re narrowing our focus to invest in core hits and digital,” said CEO John Riccitello, during the company’s Q3 (its fiscal...
Tags: Rev, Layoff, Electronic Arts Inc., GAAP, Workforce Management, Financial Accounting, Finance, Human Resources, Entertainment, Gaming, Jobs & Layoffs, Money, Earnings, Companies, Electronic Arts, Tameka Kee
External links 2009-11-09
'Record' Revenues, But Bigger Losses Mean EA Will Still Axe 1,500 Positions
Ink on the Playfish deal is barely dry, but EA is already planning to lay of 1,500 staff. The cuts come across divisions; Gamasutra reports tips coming in from EA Redwood Shores, Tiburon, Black Box and Mythic studios. Our sources said employees in some divisions were warned that this...
Tags: Revenue, Electronic Arts Inc., GAAP, Sales Strategy, Financial Accounting, Finance, Sales, Entertainment, Gaming, Money, Earnings, Tameka Kee
External links 2009-11-09
Playfish COO: On Joining EA, And How It Avoided Using 'Scammy' Offer Ads
In the midst of the EA acquisition news, paidContent managed to corral Sebastien de Halleux, Playfish’s COO, to get more details on how the deal came about—as well as how the company avoided getting tainted by the stigma of deceptive ads in social games. Tameka Kee: Rumors about the...
Tags: Advertisement, Electronic Arts Inc., Games, Personal Technology, Entertainment, Gaming, Money, M&A & Venture Capital, Mergers & Acquisitions, Social Media, Tameka Kee
External links 2009-11-09
After Facebook Bans FishVille, Zynga Pulls Plug On All Performance-Based Ads
More fallout from the media backlash surrounding the performance-based ads that social gaming companies like Zynga have been using to monetize their games. Zynga CEO Mark Pincus said that the company will be removing “all CPA [cost-per-action] offers” from its games until further notice. This comes after Facebook banned...
Tags: Facebook, Advertisement, Performance, FishVille, Advertising, Entertainment, Gaming, Social Media, Companies, Tameka Kee
External links 2009-11-09
Microsoft Disconnects Xbox Pirates, No Three Strikes Needed
Hundreds of thousands of Xbox 360 users who have illegally modified their console to play copied games have been disconnected from the online Xbox Live service as part of an annual drive to counter Xbox pirates. Guardian.co.uk puts the figure as high as one million of the service’s 20...
Tags: Microsoft Corp., Microsoft Xbox, Guardian.co.uk, BBC Radio 1, Game Players, Piracy, Consumer Electronics, Personal Technology, Business Operations, Corporate Law, Entertainment, Gaming, Companies, Microsoft, xBox, Patrick Smith
External links 2009-11-11
Confirmed: Playdom Raises $43 Million In Part For Acquisitions
Playdom, the social gaming startup behind uber popular titles like Mobsters and Social Life, has raised $43 million in its first round of funding, we have confirmed. In a statement, the company says it will use the cash to fund acquisitions and expand its pipeline of games.The deal comes...
Tags: Acquisition, Playdom, Games, Personal Technology, Entertainment, Gaming, Money, M&A & Venture Capital, Venture Capital, Social Media, Joseph Tartakoff
External links 2009-11-11
EA's Acquisition of Playfish: Some More Details From SEC Filing: Earnout Already in Escrow
Yesterday EA announced buying social gaming company Playfish for $275 million upfront our coverage is here. Now comes more details from an SEC filing by EA. Among those:—$30 million of $275 million is in escrow, a normal occurrence.— Kristian Segerstrale, Sebastien de Halleux and Sami Lababidi, all Playfish senior...
Tags: Acquisition, Electronic Arts Inc., SEC Filing, VP, Playfish, Games, Personal Technology, Entertainment, Gaming, Money, M&A & Venture Capital, Mergers & Acquisitions, Companies, Electronic Arts, Rafat Ali
External links 2009-11-10
Perlman Says OnLive Game System Will Have Mobile Functionality, Too
More details about OnLive, the AT&T and Time Warner-backed connected video game system founded by Steve Perlman. Perlman reveals that OnLive will support mobile game-playing; the company demoed the system simultaneously playing a single game on two iPhones, a TV and a computer at a Webush Morgan conference. Perlman...
Tags: Mobile, Perlman, Games, Advertising & Promotion, Personal Technology, Marketing, Entertainment, Gaming, Technologies / Formats, Broadband, Companies, Apple, iPhone, Tameka Kee
External links 2009-11-16
Inside Word: How To Tackle 'Scammy' Offers In The Virtual World
The Inside Word is a weekly feature that looks at compelling industry debates and discussions unfolding on the blogs of employees at digital-media companies.Blogger: Sean RyanPosition: Chairman, teen-centric virtual world MeezBlog name: SharkJumpingBackstory: Two weeks after TechCrunch first reported on what it said was the prevalence of ‘scammy’ offers...
Tags: Virtual World, Offer, Microsoft Word, Word Processors, E-mail, Blogging, Microsoft Office, Office Suites, Software, Online Communications, Internet, Features, Inside Word, Entertainment, Gaming, Social Media, Joseph Tartakoff
External links 2009-11-13
Playdom's Big Round Fuels First Two Acquisitions: iPhone, Facebook Game Developers
Fresh off a $43 million first round of funding, comes news that social gamer Playdom has made its first two acquisitions: Facebook game developer Green Patch and iPhone game developer Trippert Labs. Financial terms were not disclosed. Founded by David King, Green Patch launched in 2008. Its first game...
Tags: Apple iPhone, Facebook, Acquisition, Game Company, Playdom, Games, Personal Technology, Entertainment, Gaming, Mobile, Money, M&A & Venture Capital, Mergers & Acquisitions, Social Media, Companies, Apple, iPhone, News Corp., MySpace, Tameka Kee
External links 2009-11-12
Disney Interactive Still In Investment Phase (I.E. In The Red)
Higher subscription revenue from virtual kids world Club Penguin and lower marketing costs for Disney Online weren’t enough to offset increased costs and lower revenue at Disney Interactive Studios for Disney’s fiscal year or for the quarter. The underlying reason is fairly simple as outgoing CFO Tom Staggs explained...
Tags: Revenue, ESPN, Disney Corp., Investment, Score Center App, Operational Accounting, Finance, Entertainment, Gaming, Movies, Media & Publishing, TV, Broadcast, Cable & Telecom, Money, Earnings, Companies, Disney, Staci D. Kramer
External links 2009-11-12
Vivendi Profits Rise On Acti-Blizz Games Success: Call Of Duty 'Biggest Entertainment Launch Ever'
Activision’s Call of Duty: Modern Warfare 2 grossed more than $300 million in sales in its first 24 hours just in the US and the UK, making it not just the biggest video game launch of the year, but the biggest entertainment launch, in any medium, ever. That most...
Tags: Revenue, Vivendi Universal, Entertainment, Operational Accounting, Finance, Gaming, Media & Publishing, TV, Broadcast, Money, Earnings, Companies, Vivendi, Universal Music Group, Patrick Smith
External links 2009-11-12
Microsoft's Massive Partners With comScore To Prove In-Game Ads Work
Microsoft’s Massive Inc. unit is on a mission to let you know that its in-game ads work. The business is partnering with comScore (NSDQ: SCOR) to measure how gamers respond to its ads. Specifically, Massive says it wants to figure out “which in-game ads motivate gamers to visit Web...
Tags: Advertisement, ComScore Networks Inc., Microsoft Corp., Gamer, Advertising, Entertainment, Gaming, Companies, Microsoft, xBox, Joseph Tartakoff
External links 2009-11-12
Modern Warfare 2 Sales Shoot Down Concerns About Activision's Future Performance
$310 million in sales in 24 hours. That’s how much demand there was for Activision’s first-person shooter, Call of Duty: Modern Warfare 2. The game launched Tuesday, and though official NPD stats aren’t out yet, the company estimates that it sold 4.7 million units on its first day in...
Tags: Performance, Activision Inc., Entertainment, Sales Strategy, Advertising & Promotion, Sales Force Management, Games, Sales, Marketing, Personal Technology, Gaming, Money, Tameka Kee
External links 2009-11-12
Activision Delivers Solid Q3, But Faces Challenges Moving Forward
Activision (NSDQ: ATVI) swung to a profit for Q3, after posting a $108 million loss for the same quarter last year. The game publisher’s revenue excluding charges dipped by one percent to $703 million. But it beat met analysts non-GAAP EPS expectations, and at $755 million, its non-GAAP revs...
Tags: non-GAAP, Activision Inc., GAAP, Games, Financial Accounting, Finance, Personal Technology, E-Commerce, Payment Systems, Micropayments, Entertainment, Gaming, Money, Earnings, Tameka Kee
External links 2009-11-05
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