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gaming industry

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Activision Blizzard posts Q4 loss but full-year profit
Activision Blizzard is reporting Q4 losses of USD72m despite its Guitar Hero World Tour title selling globally more than any other game. The company says the loss is due to costs incurred in the USD19bn merger between Santa Monica-based Activision and Blizzard Entertainment, the gaming arm of French firm...
Tags: Activision Inc., Activision Blizzard, Gaming Industry, Games, Personal Technology, Blizzard Entertainment, Jasper Jackson, Electronic Arts Inc., Visa Inc.
Articles 2009-02-12

Additional Resources

World Gaming Network Announces First Employment History Database for Gaming Industry
LAS VEGAS--BUSINESS WIRE--Sept. 13, 1999-- The World Gaming Network WGN is introducing the first Employment History Database EHD dedicated exclusively to the gaming industry during the World Gaming Congress this week, according to WGN General Manager Julie Hakman. "After a series of meetings with key industry leaders, WGN...
Tags: World Gaming Plc.
Research articles 1999-09-13
World Gaming Network Announces New Employment Screening Products for Gaming Industry
Business Editors LAS VEGAS--BUSINESS WIRE--March 23, 2000 The World Gaming Network WGN, a provider of pre-employment screening services dedicated exclusively to the gaming-hospitality industry, is adding several new products to enhance its already comprehensive product line, according to WGN General Manager, Julie Hakman. From inception, World Gaming...
Tags: World Gaming Plc.
Research articles 2000-03-23
Grand Virtual Revolutionizes Online Gaming Industry with Casino Alliance Program; GVCA Sets Standard for Online Gaming Industry
Business/Technology Editors CAMBRIDGE, Mass.--BUSINESS WIRE--Jan. 15, 2002 Grand Virtual, the leading provider of online gaming software and turnkey services, today announced the Grand Virtual Casino AllianceTM GVCA, a partner program establishing guidelines and standards for casino practices, fair play, and trust in the online gaming industry. Charter GVCA...
Tags: Grand Virtual Inc.
Research articles 2002-01-15
2003 Gaming Industry Diversity Snapshot
In 2000, the casino gaming industry, through the Diversity Task Force of the American Gaming Association ("AGA"), determined that an appropriate course of action would be the establishment of an analysis on workforce diversity in the industry. That analysis utilized the 2000 Equal Employment Opportunity Commission ("EEOC") Reports filed by...
Tags: Analysis, Games, Human Resources, Management, Payroll Solutions, Personal Technology, PricewaterhouseCoopers Consulting, Recruitment & Selection, Strategy, Workforce, Workforce Management
White papers 2003-11-01
Zacks.com Features the Following Top Stocks in the Gaming Industry: Boyd Gaming, MGM MIRAGE, Penn National Gaming, and Ameristar Casinos
CHICAGO -- The gaming industry has been outperforming the stock market, and the All Stars have a strong hand with four recommendations from this solid space to help you beat the house. Read about Boyd Gaming Corporation (NYSE:BYD), MGM MIRAGE (NYSE:MGG), Penn National Gaming, Inc. (NASDAQ:PENN) and Ameristar Casinos, Inc....
Tags: game, MGM Mirage, stock
Research articles 2005-02-28
MEI Pledges $20,000 to the Gaming Industry Katrina Relief Fund
LAS VEGAS -- In support of gaming employees and casino operations devastated by Hurricane Katrina, MEI has announced it will match the first $20,000 donated by exhibitors and individuals at the Global Gaming Expo in Las Vegas. MEI plans to contribute all funds raised to the Gaming Industry Katrina Relief...
Tags: American Gaming Association, Games
Research articles 2005-09-08
Place Your Bets: Risk Management and the Gaming Industry
This article states that all businesses face the risks that changing conditions present, but in the gaming industry, these factors clearly affect risk management strategies and lead to an increased focus in enterprise risk management. Expansion outside of Nevada, the proliferation of Native American casinos, the advent of online gaming,...
Tags: Business Operations, Business Security, Enterprise Risk Management, Finance, Financial Planning, Financial Services, Games, Management, Personal Technology, Risk Management, Security, Strategy
White papers
2nd Annual Business of Gaming to Feature Casino and Gaming Industry's Most Successful Leaders
LAS VEGAS -- ALM's Strategic Research Institute presents the 2nd Annual Business of Gaming: Player Loyalty, New Technologies, Casino Marketing & Sponsorships Conference, scheduled for March 27-28, 2008 in Las Vegas, NV. Join the Casino and Gaming Industry's most successful leaders as they discuss the impact of new technologies on...
Tags: Casino, conference, Games, Incisive Media, marketing
Research articles 2008-01-31
Writing For The Gaming Industry
If you love video games and you love to write, why not consider writing for the gaming industry? It's a competitive, fast-paced industry in which you can make lots of money and achieve maximum exposure. The interesting thing about the gaming industry is that it is a highly specialized form...
Tags: Associated Content, Games, Management, Personal Technology, Strategy
White papers 2007-04-30
Las Vegas Gaming Industry's Room Revenues Are Recovering.
By Rod Smith, Las Vegas Review-Journal Knight Ridder/Tribune Business News Nov. 28--For the first time since the Sept. 11, 2001, terrorist attacks, the odds are improving for the gaming industry in Las Vegas. "On a comparative basis with the U.S. lodging...
Tags: Las Vegas Review-Journal
Research articles 2002-11-28
Absolute Quality, an e4e Company, Enables Gaming Industry To Increase Profitability and Operational Efficiency in a Volatile Economy
Consult, Implement, Operate CIO Service Platform Provides Gaming Industry With Complete Lifecycle Management of Key Business Processes SAN FRANCISCO -- Absolute Quality, an e4e Company,...
Tags: Absolute Quality Inc.
Research articles 2009-03-26
3M Touch Systems and Immersion Corporation announce agreement to bring tactile feedback to the gaming industry; Provides unique player experience for interactive gaming.
M2 PRESSWIRE-16 September 2005-3M Touch Systems: 3M Touch Systems and Immersion Corporation announce agreement to bring tactile feedback to the gaming industry; Provides unique player experience for interactive gamingC1994-2005 M2 COMMUNICATIONS LTD RDATE:16092005 METHUEN, Mass - 3M Touch Systems, a leading...
Tags: 3M Co., 3M Touch Systems Inc.
Research articles 2005-09-16
Video Game Convergences: Part II - The Economics of the Gaming Industry
The video gaming industry is experiencing a period of "convergences" unlike any other time in its brief history. As a result of these many convergences, it will be necessary to recognize the increasing sophistication of the legal and business issues of which game developers must be aware. This article focuses...
Tags: Convergence, Games, Networking, Personal Technology, Telecommunications, Video, Video Game, Video-gaming Industry, VOIP
White papers 2002-11-22
Online Gaming Industry Is Better Off with Regulations, Analyst Says.
By Rod Smith, Las Vegas Review-Journal Knight Ridder/Tribune Business News Oct. 29--Online gaming is being crimped by congressional inaction into the shadiest corridors of international commerce, according to casino industry analysts and attorneys. "When you force legitimate businesses to...
Tags: Games, Harrah, INTERNET, regulation, U.S., U.S. Congress
Research articles 2002-10-29
Grid to Revolutionize Video Gaming Industry?
IBM Corp. (Quote, Chart) and Shepherdstown, W.V.-based Butterfly.net Inc. are aiming to revolutionize online video gaming by moving it to a grid, which can support any connected device, from PCs and handhelds to dedicated video game consoles. This article focuses on the advent of grid computing in the online gaming...
Tags: Consumer Electronics, Game Players, Games, Jupitermedia Corp., Personal Technology, Video Game
White papers 2002-05-09
i2corp.com's Home Gambling Network Inc. Reported in Bear Stearns Gaming Industry Report
Business Editors LAS VEGAS--BUSINESS WIRE--March 21, 2001 i2corp.com (OTCBB:ITOO) today announced that its wholly owned subsidiary Home Gambling Network Inc. HGN was reported in Bear Stearns March 2001 Gaming Industry E-Gaming Revisited equity research consumer report. Mel Molnick, HGN's president, stated that he was pleased to be...
Tags: Bear Stearns & Co. Inc., casino, Games, Strategy
Research articles 2001-03-21
Conflict Has Little Effect on Las Vegas Gaming Industry Thus Far.
By Rod Smith, Las Vegas Review-Journal Knight Ridder/Tribune Business News Mar. 21--The start of hostilities against Iraq is having little impact on Las Vegas' gaming industry so far, although several casino companies and analysts foresee some danger signs ahead. ...
Tags: Deutsche Bank AG, Las Vegas Review-Journal
Research articles 2003-03-21
3M Touch Systems and Immersion Corp. Announce Agreement to Bring Tactile Feedback to the Gaming Industry and International Team Tests New Upper-Stage Rocket Engine.
M2 PRESSWIRE-16 September 2005-US Financial Network: 3M Touch Systems and Immersion Corp. Announce Agreement to Bring Tactile Feedback to the Gaming Industry and International Team Tests New Upper-Stage Rocket EngineC1994-2005 M2 COMMUNICATIONS LTD RDATE:16092005 City of Industry, CA - Conglomerates industry...
Tags: 3M Touch Systems Inc., Immersion Corp.
Research articles 2005-09-16
Red Tape Weighs Down Gaming Industry, Analyst Says.
By Rod Smith, Las Vegas Review-Journal Knight Ridder/Tribune Business News Jan. 9--The No. 1 issue facing the gaming industry today is regulatory red tape, Deutsche Bank Securities analyst Marc Falcone said Wednesday. The problems are particularly severe on the manufacturing...
Tags: Las Vegas Review-Journal
Research articles 2003-01-09
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