Resources

30 Resources for

gaming startup

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Interview: Playfish COO de Halleux On How Facebook Has Changed Gaming Forever
Not much differentiates one hot new social gaming startup from another. Sure they have different games—and maybe even slightly different business models—but for the most part, they make their money through some combination of user-generated revenue (micro-transactions, virtual goods, subscriptions, etc.) and advertising. What’s really interesting is when other...
Tags: Facebook, Advertisement, Games, Personal Technology, Tameka Kee
External links 2009-09-18
Intel invests $16M in online gaming startup (Electronic News)
As part of the rapid growth of the online gaming industry -- forecasted to hit $13 billion by 2011 according to DFC Intelligence http://www.dfcint.com/ -- Irvine, Calif.-based online game publisher K2 Network Inc. http://www.k2network.net has closed As part of the rapid growth of the online...
Tags: Intel Corp., online game
Research articles 2007-06-25
Confirmed: Playdom Raises $43 Million In Part For Acquisitions
Playdom, the social gaming startup behind uber popular titles like Mobsters and Social Life, has raised $43 million in its first round of funding, we have confirmed. In a statement, the company says it will use the cash to fund acquisitions and expand its pipeline of games.The deal comes...
Tags: Acquisition, Playdom, Games, Personal Technology, Entertainment, Gaming, Money, M&A & Venture Capital, Venture Capital, Social Media, Joseph Tartakoff
External links 2009-11-11
Facebook game firm Playfish sells to EA
London-based social gaming startup Playfish is celebrating after striking a $400m (£240m) deal to join the world's biggest games publisher, Electronic Arts. After months of speculation over the possibility of a buyout, the Californian publisher announced today that it was acquiring the two-year-old company, which makes popular Facebook...
Tags: game, Facebook, Electronic Arts Inc.
News items 2009-11-09
Why The Economics Of Social Gaming Are So Attractive To Investors
Jeremy Liew is a Managing Director at Lightspeed Venture Partners, where he focuses on investments in the internet and mobile sectors, with a particular interest in social media, commerce, gaming, financial and methods for increasing monetization. He blogs on these topics at lsvp.wordpress.com.In 2009, social gaming exploded onto the...
Tags: Investor, Jeremy Liew, Zynga, Games, Personal Technology, Features, Leading Voices, Entertainment, Gaming, Media & Publishing, Social Media, Companies, Electronic Arts, Playdom
External links 2009-12-01
Gaming Officials Approve Reno, Nev.-Based Slot Machine Firm's License Request.
By Sean Whaley, Las Vegas Review-Journal Knight Ridder/Tribune Business News Oct. 4--CARSON CITY, Nev.--Gaming regulators on Wednesday recommended full licensing approval for startup slot machine designer Sierra Design Group and its president, Robert Luciano. The unanimous vote by the...
Tags: Las Vegas Review-Journal
Research articles 2001-10-04
Atrinsic Buys Social Network E-Commerce Startup ShopIt
Digital content network Atrinsic has purchased ShopIt, a startup which makes it easy for people to buy and sell goods on social networks. Users set up their own storefronts on ShopIt—and then syndicate their listings on various social networks via apps they can install. The company's apps have been...
Tags: Network, Start-up, Atrinsic, ShopIt, Social Networking, Networking, Online Communications, Marketing, Advertising & Promotion, Advertising, E-Commerce, Payment Systems, Money, M&A & Venture Capital, Mergers & Acquisitions, Social Media, Joseph Tartakoff
External links 2009-08-07
Gametrac to offer wireless gaming device via Microsoft.(Business)
Startup Gametrac Europe Ltd. is taking direct aim at industry giant Nokia Corp. with plans to sell a wireless video-game device very similar to Nokia's N-Gage. And to do so Gametrac is siding with Nokia's main rival in the space: Microsoft Corp. ...
Tags: game, Microsoft Corp., Nokia Corp., wireless
Research articles 2004-02-16
Gaming Tech Firm Spawn Labs Launches With $1 Million In Funding
Spawn Labs, the game technology development company that launched at the TC50 today, has raised $1 million in funding, per an SEC filing. The Austin-based startup’s product, the Spawn HD Pro box, lets people use any computer to play games from their connected consoles, much like a Slingbox lets...
Tags: Games, Personal Technology, Entertainment, Gaming, Money, M&A & Venture Capital, Venture Capital, Technologies / Formats, Tameka Kee
External links 2009-09-14
Earnings: IAC Turned A Profit In Q3 But Media & Advertising, Emerging Biz Revs Down Double Digits
Another profitable quarter for IAC (NSDQ: IACI) (that’s two in a row) aided by $35 million in gains from the sale OpenTable shares and Match Europe, and by lower corporate costs compared to the spinoff numbers last year. Even without the gains, IAC still beat the Thomson First Call...
Tags: Revenue, Advertisement, IAC/InterActive Corp., Media, Earnings, Operational Accounting, Finance, Advertising, E-Commerce, Search, Money, Companies, IAC, Staci D. Kramer
External links 2009-10-27
Mashable's Weekly Guide to Social Media Conferences and Events
It's a brand new week, which means it's time for Mashable's guide to upcoming social media and web events, parties, and conferences. For more upcoming event listings, check out Mashable's Events section . Is your event not on this list? Contact us at least one month...
Tags: Social Media
News items 2009-10-19
Mashable's Weekly Guide to Events in Social Media
It's a brand new week, which means it's time for Mashable's guide to upcoming social media and web events, parties, and conferences. For more upcoming event listings, check out Mashable's Events section . Is your event not on this list? Contact us at least one month...
Tags: Social Media, Event
News items 2009-10-26
Loudcrowd Parent Conduit Labs Raises $3 Million Second Round
More money for the social gaming space, this time, with a musical twist. Online gaming firm Conduit Labs has raised $3 million in a second round of funding, per an SEC filing. The startup raised $5.5. million in funding from Charles River Ventures and Prism VentureWorks in mid-2007, but...
Tags: Track, Online Game, Conduit Labs, Games, Personal Technology, Entertainment, Gaming, Music, Money, M&A & Venture Capital, Venture Capital, Social Media, Virtual Worlds, Tameka Kee
External links 2009-09-15
Jambool Raises $5 Million For Virtual Currency Platform
Virtual currency startup Jambool has raised $5 million in a round of funding—the latest sign that VCs are betting on big growth in the virtual goods business. Jambool’s ‘Social Gold’ platform lets developers create their own white-labeled virtual currency systems. It powers virtual payment systems within big name apps...
Tags: Payment, Online Game, Jambool, Games, Operational Accounting, Personal Technology, Finance, E-Commerce, Payment Systems, Micropayments, Money, M&A & Venture Capital, Venture Capital, Joseph Tartakoff
External links 2009-08-18
In Depth: How to make your old PC perform like new again
Not everyone wants to buy a new PC every couple of years. Just because your PC no longer sits at the cutting edge of the technological spectrum doesn't mean you need to replace it to get great performance. Your PC is just as useful now as it...
Tags: program, Microsoft Windows, PC, Microsoft Windows Vista
News items 2009-11-26
Comedy.com and Curse: Two Startups "Under the Radar"
At today's Under The Radar conference, 32 of what the organizers call the "bleeding edge" startups that have launched in the past year in social media and entertainment are getting their chance to strut their stuff before an audience of VCs, bloggers, and other webophiles. So, in...
Tags: Brand, Radar, CEO, Branding, Games, Business Structures, TVs, Marketing, Personal Technology, Finance, Home Entertainment, David Weir
Blog posts 2008-06-03
Spleak: Content + Utility = Sweet Spot
As long as there has been a world wide web to use as a media platform, those of us working with it have carried on a vigorous debate that might be called the "content vs. utility" question. Reasonable people can disagree on the question, and frequently do, staking out extreme...
Tags: Utility, Hearst Corp., Spleak, Games, Text Messaging/SMS/MMS, Personal Technology, Cellular Phones, Consumer Electronics, Online Communications, David Weir
Blog posts 2008-07-22
Can Virtual Currencies Help Bridge The Gap Between Free And 'Paid' Content?
Virtual goods and micro-transactions have been driving the billion-dollar online games industry across Asia for years. And deals like EA’s $400 million buyout of social gamer Playfish, and Activision’s new virtual pets addition to World of Warcraft, show that virtual currencies have now evolved into a viable business model...
Tags: Game, Advertisement, Payment, Online Publisher, Operational Accounting, Finance, E-Commerce, Payment Systems, Micropayments, Entertainment, Gaming, Media & Publishing, Money, Social Media, Virtual Worlds, Tameka Kee
External links 2009-11-10
UIEvolution Invents New Category of Wireless Internet Software Startup Introduces Mobile Instant Gaming for QUALCOMM's BREW Platform
Business, High Tech and Entertainment Editors
Tags: BREW, game, mobile, Qualcomm Inc., software, wireless, wireless Internet
Research articles 2001-03-20
Mind games: computer headset lets brain control action
SAN FRANCISCO AFP — It's mind over machine: a US high-tech company has created a headset allowing computer game lovers to use their thoughts to move mountains and make objects disappear on screen. Emotiv, a San Francisco-based startup that marries neuroscience and computer engineering, says its EPOC gaming headset...
Tags: Agence France-Presse, computer, game, headset, PRODUCTIVITY
Research articles 2008-07-07
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