Resources

141 Resources for

gaming

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BNET Resources

Craig Allen: When Employees Own the Business
Craig Allen is CEO of Spark Unlimited, a gaming company structured on scrum development, a rugby strategy which splits a single business into small, cross-development teams to increase efficiency. Allen elaborates on the benefits of scrum development for both Spark Unlimited and its employees.
Tags: gaming, creative strategy, Spark Unlimited, Management, Craig Allen, Allen, Games, Team Management, Personal Technology, business structure, technology, software, scrum development
Videos 2008-03-08
King.com's Robert Norton: Getting in the Game
It's not Nintendo and it's not gambling, but every month 80 million games are played in nine languages on King.com. Billed as "the world's largest skill games site," King.com has capitalized on the public's appetite for fun, charging many of its 10 million registered users small fees for competition and...
Tags: Dog And Pony, Games, King.com, Brand, Branding, Robert Norton, Who Wants to Be a Millionaire, MyGame.com, American Idol, Nintendo, Gaming, Game, Marketing, Personal Technology
Videos 2007-10-03
FTC To Game Companies: Do Better At Keeping 'Mature' Mobile Games Away From Kids
The FTC recently gave the video game industry the equivalent of a gold star in terms of how it regulates the way games are sold and advertised to kids—finding that its self-regulation largely the ESRB ratings is “the strongest” of the three major entertainment sectors: video games, movies and...
Tags: Mobile, FTC, Games, Personal Technology, Entertainment, Gaming, Legal, Regulatory, Companies, Apple, iPhone, Tameka Kee
External links 2009-12-04
Virtual Merchants Banned From Using Real Brands In Second Life
In Second Life, selling avatars that look like celebrities and apparel that mimics couture designs is big business—a mainstay of the world's $450 million dollar virtual economy. And if a brand or a celeb found out that someone was using their name to make money (like the avatar that...
Tags: Second Life, Brand, Linden Lab, Branding, Marketing, E-Commerce, Entertainment, Gaming, Social Media, Virtual Worlds, Tameka Kee
External links 2009-08-12
Gaming Console Zeebo Gets $6 Million in Debt Funding
Zeebo, the downloadable game console that launched earlier this year, has received $6 million in debt and options from one investor, according to an SEC filing. This money comes after Qualcomm (NSDQ: QCOM) invested an undisclosed amount in the company last year. Just last week, Zeebo announced that Qualcomm...
Tags: Console, Qualcomm Inc., Gaming Console Zeebo, Games, Personal Technology, Entertainment, Gaming, Money, M&A & Venture Capital, Venture Capital, Rafat Ali
External links 2009-08-12
Microsoft's Xbox Talks Up Netflix Exclusivity
In the console wars, Microsoft (NSDQ: MSFT) has apparently scored a win. In announcing an update to its Xbox Live online service, which features Netflix (NSDQ: NFLX) streaming, Microsoft described its relationship with Netflix as "exclusive" and said the "Xbox 360 will be the only game console to offer...
Tags: NetFlix Inc., Microsoft Corp., Microsoft Xbox, Game Players, Consumer Electronics, Personal Technology, Entertainment, Gaming, Movies, Money, Companies, Microsoft, Joseph Tartakoff
External links 2009-08-11
Chess Site ChessCube Raises $1.25 Million
International chess site ChessCube has raised $1.25 million in a round of funding from investors, including South African early stage VC firm InVenFin. The site will have now raised $1.8 million since its start two years ago. ChessCube lets players compete online, while chatting, and also offers interactive instructional...
Tags: Site, ChessCube, Venture Capital, Operational Accounting, Internet, Finance, Financing Startups, Entertainment, Gaming, Money, M&A & Venture Capital, Social Media, Joseph Tartakoff
External links 2009-08-11
Turbine Adds $6.6 Million In Funding To Its Gaming War Chest
The Lord of the Rings Online publisher Turbine is in fund-raising mode again: the massively-multiplayer online MMO gaming company has picked up nearly $6.6 million worth of a posed $50 million fourth round of funding, per an SEC filing. Turbine's list of previous backers is lengthy, including biggies like...
Tags: Turbine, Telecom & Utilities, Games, Personal Technology, Entertainment, Gaming, Money, M&A & Venture Capital, Venture Capital, Social Media, Virtual Worlds, Tameka Kee
External links 2009-08-10
Industry Moves: EA's Louis Castle Leaves To Head Up Gaming At IAC
Looks like Electronic Arts (NSDQ: ERTS) can't stop the exodus of senior talent ... gaming vet Louis Castle has left to head up InstantAction, the online gaming unit of IAC (NSDQ: IACI). Castle is replacing CEO Josh Williams, who will move into the role of chief technologist. Castle will...
Tags: IAC/InterActive Corp., Electronic Arts Inc., Industry, Online Game, Castle, Games, Personal Technology, Industry Moves, Entertainment, Gaming, Companies, IAC, Tameka Kee
External links 2009-08-10
Report: Sony Aims For iPhone Crowd With PSP Game Pricing
*Sony* launched its new PSPgo handheld amid a ton of hype at E3, but most of the buzz swirled around how expensive it was. (Its $250 price tag is almost $100 higher than the best-selling Nintendo DSi). But Sony (NYSE: SNE) is trying rectify that by luring gamers—and more...
Tags: Apple iPhone, Sony Corp., Sony PlayStation Portable, Pricing Strategy, Games, Personal Technology, Entertainment, Gaming, Companies, Apple, iPhone, Sony, Tameka Kee
External links 2009-08-14
MLG Acquires Gameplay Data Firm Agora Games
Professional video game league Major League Gaming MLG has acquired Agora Games, a game tech company that powers the publisher-owned online communities for games like Guitar Hero and Call of Duty. Agora Games will operate as a wholly-owned subsidiary of MLG. Financial terms of the deal were not disclosed,...
Tags: Agora S.A., MLG, Major League Gaming, Games, Personal Technology, Entertainment, Gaming, Money, M&A & Venture Capital, Mergers & Acquisitions, Technologies / Formats, Tameka Kee
External links 2009-08-18
Lifetime's Digital Strategy For Project Runway Includes Streaming On Demand For First Time
A first for Project Runway as it finally starts a new life with season six on Lifetime Thursday night: full episodes of the show will stream on demand at MyLifetime.com after they premiere on cable, paidContent has learned. The show was on NBC Universal CEO Jeff Zucker’s list of...
Tags: Strategy, Video, Episode, Lifetime Digital, Suratt, Games, Corporate Communications, Video On Demand (VoD), Personal Technology, Marketing, Home Entertainment, Entertainment, Gaming, Media & Publishing, TV, Cable & Telecom, Technologies / Formats, Broadband, Companies, NBC Universal, Staci D. Kramer
External links 2009-08-19
World Of Warcraft Magazine Targeting Gold-Rich, Long-Term Subscribers
Future Publishing (LSE: FUTR) is adding orcs, trolls and blood elves to its list of licensed magazine franchises. The Bath, England-based publisher is partnering with Blizzard Entertainment for World Of Warcraft: The Magazine, a quarterly available in English, French, German, and Spanish.Most interestingly, the 148-page title will be available...
Tags: Blizzard Entertainment, World Of Warcraft, Games, Sales Strategy, Personal Technology, Sales, Entertainment, Gaming, Media & Publishing, Magazines, Companies, Future Publishing, Vivendi, Robert Andrews
External links 2009-08-20
Earnings: Sluggish Market Sends GameStop's Profits Into Free-Fall
With the video game industry finally feeling the impact of the recession (hardware and software sales were down 28 percent in July, per NPD), it’s no surprise that GameStop turned in Q2 numbers that were far less impressive than this time last year. The games retailer was profitable: net...
Tags: Earnings, GameStop, Sales Strategy, Games, Sales Force Management, Sales, Personal Technology, Entertainment, Gaming, Money, Tameka Kee
External links 2009-08-20
Live Gamer's Buying Spree Continues: Acquires Twofish
More consolidation in the in-game and social media commerce market—and it comes just as social media sites warm up to the idea of making money from virtual goods. Live Gamer has acquired rival virtual payments and analytics firm Twofish, in a combination cash and stock deal. Full financials weren’t...
Tags: Acquisition, Payment, Analytics, Social Media, Gamer, E-business, Twofish, Live, Games, Mergers & Acquisitions, Personal Technology, Investment, Finance, E-Commerce, Payment Systems, Micropayments, Entertainment, Gaming, Money, M&A & Venture Capital, Tameka Kee
External links 2009-08-24
PartyGaming Buys World Poker Tour For $12.3 Million
Online gambling firm PartyGaming has purchased “substantially all of the assets” of World Poker Tour owner WPT Enterprises for $12.3 million, along with a five percent cut of revenue generated by the assets. The deal includes World Poker Tour-related properties, including the World Poker Tour TV show which is...
Tags: PartyGaming Plc., Games, Asset Management, Personal Technology, Operational Planning, Business Operations, Entertainment, Gaming, Technologies / Formats, Joseph Tartakoff
External links 2009-08-25
Smith & Tinker Raises $29 Million To Try And Be The Next Webkinz
Seattle-based gaming company Smith & Tinker is hoping that it can turn a combination of an online battle game and related electronic toys into a franchise that’s just as lucrative as Webkinz (which is bringing in a reported $750 million per year, per SAI). The Seattle-based company recently launched...
Tags: Toy, Disney Corp., Games, Personal Technology, Entertainment, Gaming, Media & Publishing, Kids & Teen Content, Money, M&A & Venture Capital, Venture Capital, Tameka Kee
External links 2009-08-25
Console Price Wars: Microsoft Drops Xbox Elite Down To $299
Hoping to boost console sales this holiday season, Microsoft (NSDQ: MSFT) has dropped the price of its Elite Xbox 360 to $299. The $100 price cut comes just about a week after Sony finally slashed the price of the PS3, also to $299. But to hear Xbox 360 Product...
Tags: Sony Corp., Console, Sony PlayStation 3, Microsoft Corp., Microsoft Xbox, Sales Strategy, Game Players, Sales Force Management, Sales, Consumer Electronics, Personal Technology, Entertainment, Gaming, Money, Companies, Microsoft, xBox, Tameka Kee
External links 2009-08-27
So What Other Parts Microsoft May Sell? Massive?
Say what you will about Microsoft (NSDQ: MSFT), at least it has been progressive enough in disposing off ad-related units that become non-core (or mismanaged, depending on who you speak to). Earlier this year it sold off FranchiseGator  to Landmark Interactive and now Razorfish. One of the other units...
Tags: Advertisement, Microsoft Corp., Advertising, Entertainment, Gaming, Money, M&A & Venture Capital, Mergers & Acquisitions, Companies, Microsoft, Rafat Ali
External links 2009-08-09
Massive Installs New Leader; Seals Extended Ad Deals With Activision Blizzard
Microsoft's Massive in-game ad division has a new leader: former Xbox Live GM JJ Richards. As ClickZ notes, Richards is a natural fit for the new position—he helped initiate MSFT's acquisition of Massive in 2006, and has helped grow Xbox Live into a viable community (not to mention a...
Tags: Game, Advertisement, Leader, Activision Inc., Richards, Battle.net, Advertising, Upfront, Companies, Entertainment, Gaming, Tameka Kee, THQ Inc.
External links 2008-12-03
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