Resources

124 Resources for

gaming

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BNET Resources

Craig Allen: When Employees Own the Business
Craig Allen is CEO of Spark Unlimited, a gaming company structured on scrum development, a rugby strategy which splits a single business into small, cross-development teams to increase efficiency. Allen elaborates on the benefits of scrum development for both Spark Unlimited and its employees.
Tags: gaming, creative strategy, Spark Unlimited, Management, Craig Allen, Allen, Games, Team Management, Personal Technology, business structure, technology, software, scrum development
Videos 2008-03-08
King.com's Robert Norton: Getting in the Game
It's not Nintendo and it's not gambling, but every month 80 million games are played in nine languages on King.com. Billed as "the world's largest skill games site," King.com has capitalized on the public's appetite for fun, charging many of its 10 million registered users small fees for competition and...
Tags: Dog And Pony, Games, King.com, Brand, Branding, Robert Norton, Who Wants to Be a Millionaire, MyGame.com, American Idol, Nintendo, Gaming, Game, Marketing, Personal Technology
Videos 2007-10-03
Sony Prepping A Pay-To-Play Service For The PlayStation Network
Functionality aside, one of the biggest differences between Microsoft’s Xbox LIVE gamer network, and Sony’s PlayStation Network PSN has been the cost: If you want to play against other gamers on Xbox LIVE, you need to pay around $50 annually for Gold service though various retailers offer discount cards;...
Tags: Revenue, Sony Corp., Network, Microsoft Xbox Live, Microsoft Corp., Sony Playstation, Microsoft Xbox, Game Players, Games, Consumer Electronics, Personal Technology, Entertainment, Gaming, Money, Companies, Microsoft, xBox, Sony, Tameka Kee
External links 2009-11-19
Gamestop Preps For Digital Distribution, But Used Games Still Drive Most Profits
Despite a slump in game sales industry-wide, GameStop delivered strong Q3 numbers—performing much better than it did in the previous quarter, and vs. Q308. The company delivered a 31-cent share profit on $1.83 billion in revenues, up 8.2 percent year-over-year; net profit was up nearly 12 percent. As has...
Tags: Game, Gamestop, Sales Strategy, Sales Force Management, Sales, Entertainment, Gaming, Money, Earnings, Tameka Kee
External links 2009-11-19
Amid Merger, Game Ad Firm NeoEdge Gets EA Vet Mansford As New CEO
NeoEdge, the casual and online game advertising platform, is getting into the game development business. The company has merged with Offspring, a startup founded by a team of four EA vets, and will start creating casual and social games, as well as the ad platforms to support them. Offspring...
Tags: Advertisement, Merger, Electronic Arts Inc., NeoEdge, Offspring, Games, Personal Technology, Advertising, Entertainment, Gaming, Money, M&A & Venture Capital, Mergers & Acquisitions, Tameka Kee
External links 2009-11-19
Why Sony's Planned Music Store Won't Start Out As A Serious iTunes Challenger
Sony keeps flip-flopping over adding music downloads to the PlayStation Network PSN. After scrapping plans to add a music store to the gaming network—complete with the ability for gamers to port tracks to the handheld PSP—comes news that the company will indeed expand the PSN into a full digital...
Tags: Sony Corp., Apple iTunes, Music, PSN, Entertainment, Gaming, Companies, Apple, Sony, Tameka Kee
External links 2009-11-20
Lifetime Digital, King.com Tie Up For Games Deal
Women's cable programmer Lifetime Networks knows its audience and that audience likes casual gaming, which explains the latest news from the new home of Project Runway: UK-based King.com will be the exclusive provider of co-branded skill games for MyLifetime.com. King.com claims to be the world's largest provider of skill...
Tags: Women, Gender And Diversity, Games, Human Resources, Personal Technology, Entertainment, Gaming, Companies, Disney, ABC, Hearst, Staci D. Kramer, comScore Inc.
External links 2009-08-04
Earnings: Sluggish Market Sends GameStop's Profits Into Free-Fall
With the video game industry finally feeling the impact of the recession (hardware and software sales were down 28 percent in July, per NPD), it’s no surprise that GameStop turned in Q2 numbers that were far less impressive than this time last year. The games retailer was profitable: net...
Tags: Earnings, GameStop, Sales Strategy, Games, Sales Force Management, Sales, Personal Technology, Entertainment, Gaming, Money, Tameka Kee
External links 2009-08-20
Live Gamer's Buying Spree Continues: Acquires Twofish
More consolidation in the in-game and social media commerce market—and it comes just as social media sites warm up to the idea of making money from virtual goods. Live Gamer has acquired rival virtual payments and analytics firm Twofish, in a combination cash and stock deal. Full financials weren’t...
Tags: Acquisition, Payment, Analytics, Social Media, Gamer, E-business, Twofish, Live, Games, Mergers & Acquisitions, Personal Technology, Investment, Finance, E-Commerce, Payment Systems, Micropayments, Entertainment, Gaming, Money, M&A & Venture Capital, Tameka Kee
External links 2009-08-24
PartyGaming Buys World Poker Tour For $12.3 Million
Online gambling firm PartyGaming has purchased “substantially all of the assets” of World Poker Tour owner WPT Enterprises for $12.3 million, along with a five percent cut of revenue generated by the assets. The deal includes World Poker Tour-related properties, including the World Poker Tour TV show which is...
Tags: PartyGaming Plc., Games, Asset Management, Personal Technology, Operational Planning, Business Operations, Entertainment, Gaming, Technologies / Formats, Joseph Tartakoff
External links 2009-08-25
Smith & Tinker Raises $29 Million To Try And Be The Next Webkinz
Seattle-based gaming company Smith & Tinker is hoping that it can turn a combination of an online battle game and related electronic toys into a franchise that’s just as lucrative as Webkinz (which is bringing in a reported $750 million per year, per SAI). The Seattle-based company recently launched...
Tags: Toy, Disney Corp., Games, Personal Technology, Entertainment, Gaming, Media & Publishing, Kids & Teen Content, Money, M&A & Venture Capital, Venture Capital, Tameka Kee
External links 2009-08-25
Console Price Wars: Microsoft Drops Xbox Elite Down To $299
Hoping to boost console sales this holiday season, Microsoft (NSDQ: MSFT) has dropped the price of its Elite Xbox 360 to $299. The $100 price cut comes just about a week after Sony finally slashed the price of the PS3, also to $299. But to hear Xbox 360 Product...
Tags: Sony Corp., Console, Sony PlayStation 3, Microsoft Corp., Microsoft Xbox, Sales Strategy, Game Players, Sales Force Management, Sales, Consumer Electronics, Personal Technology, Entertainment, Gaming, Money, Companies, Microsoft, xBox, Tameka Kee
External links 2009-08-27
Global Gaming's Pirate Bay Deal Approved By Shareholders
The new Pirate Bay is born: Global Gaming Factory X’s long-running and controversial attempt to buy the infamous and often outlawed Torrent-tracking site has been approved by the company’s shareholders. It’s against all the odds: key investors pulled out of the the SEK60 million (£5.1 million) deal in the...
Tags: Game, Shareholder, Acquisition, Stock, Investor, Stock Market, Pirate Bay, Mergers & Acquisitions, Corporate Law, Financial Accounting, Investment, Finance, Business Operations, Entertainment, Gaming, Movies, DVD, Music, Technologies / Formats, P2P, Countries, Europe, Sweden, Patrick Smith
External links 2009-08-27
Live Gamer Raises $2.8 Million In Funding
In-games commerce firm Live Gamer has raised $2.8 million in funding, according to an SEC filing. The company is calling it “side-car” financing that came in prior to its acquisition of Twofish; the money came from a mix of previous backers and new investors—though Live Gamer declined to give...
Tags: E-Commerce, Payment Systems, Micropayments, Entertainment, Gaming, Money, M&A & Venture Capital, Venture Capital, Tameka Kee
External links 2009-08-27
MLG Adds $3.5 Million Funding, Launches Doritos-Backed Gaming "Combine"
Pro gaming league Major League Gaming MLG raised an additional $3.5 million in funding—and it likely used some of the money to acquire gameplay data firm Agora Games—according to an SEC filing. We’ve put in a request for clarification. This brings MLG’s total raise to $46 million, including a...
Tags: Data Company, MLG, Snack-maker, Games, Personal Technology, Advertising, Entertainment, Gaming, Sports, Money, M&A & Venture Capital, Mergers & Acquisitions, Venture Capital, Tameka Kee
External links 2009-08-31
World Of Warcraft Magazine Targeting Gold-Rich, Long-Term Subscribers
Future Publishing (LSE: FUTR) is adding orcs, trolls and blood elves to its list of licensed magazine franchises. The Bath, England-based publisher is partnering with Blizzard Entertainment for World Of Warcraft: The Magazine, a quarterly available in English, French, German, and Spanish.Most interestingly, the 148-page title will be available...
Tags: Blizzard Entertainment, World Of Warcraft, Games, Sales Strategy, Personal Technology, Sales, Entertainment, Gaming, Media & Publishing, Magazines, Companies, Future Publishing, Vivendi, Robert Andrews
External links 2009-08-20
Lifetime's Digital Strategy For Project Runway Includes Streaming On Demand For First Time
A first for Project Runway as it finally starts a new life with season six on Lifetime Thursday night: full episodes of the show will stream on demand at MyLifetime.com after they premiere on cable, paidContent has learned. The show was on NBC Universal CEO Jeff Zucker’s list of...
Tags: Strategy, Video, Episode, Lifetime Digital, Suratt, Games, Corporate Communications, Video On Demand (VoD), Personal Technology, Marketing, Home Entertainment, Entertainment, Gaming, Media & Publishing, TV, Cable & Telecom, Technologies / Formats, Broadband, Companies, NBC Universal, Staci D. Kramer
External links 2009-08-19
Earnings: Activision Delays Two Games; Matches Analyts' Expectations
Activision (NSDQ: ATVI) Blizzard matched analysts' expectations for the quarter, but the gaming giant said it was delaying the release of two games—Singularity and StarCraft II—into 2010. The company also said there was "uncertainty regarding" whether its blockbuster World of Warcraft game would relaunch in China.2Q 20082Q 2009Estimate...
Tags: Activision Inc., Earnings, Games, Personal Technology, Entertainment, Gaming, Money, Joseph Tartakoff
External links 2009-08-05
Industry Moves: Gamestop Appoints Petrovic as Digital Head; Big M&A Budget and Mandate
Gamestop, the offline games retail giant, is finally moving into digital in a much bigger way: just last week it announced the launch of an online casual games store, and now, it has appointed Chris Petrovic, former head of mobile at Playboy (NYSE: PLA), as its new GM of...
Tags: M&A, Industry, Playboy, Mergers & Acquisitions, Games, Investment, Finance, Personal Technology, Entertainment, Gaming, Money, M&A & Venture Capital, Rafat Ali, Playboy Enterprises Inc., Yahoo! Inc.
External links 2009-08-05
ScreenLife Execs Give Casual Games The Hollywood Treatment
Take clips from the best Hollywood blockbusters, throw in some addictive game-play, and add a bit of social media—and you get what Exponential Entertainment is hoping will be a winning combination for movie-lovers and advertisers. The casual games company has gone live with its first set of movie-based games...
Tags: Exponential Technology, Casual Game, Games, Personal Technology, Entertainment, Gaming, Movies, Tameka Kee
External links 2009-08-06
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