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	<title><![CDATA[online game and performance Resources | BNET]]></title>
	<link><![CDATA[http://resources.bnet.com/topic/online+game+and+performance.html]]></link>
	<description><![CDATA[White papers, case studies, business articles, and blog posts relating to online game and performance]]></description>
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		<title><![CDATA[Icarus Studios Partners With IBM to Upgrade Performance, Availability for Its Online Games]]></title>
		<link><![CDATA[http://findarticles.com/p/articles/mi_pwwi/is_200802/ai_n24273056]]></link>
		<description><![CDATA[Icarus Studios has completed porting its database systems to the IBM (NYSE: IBM) Informix Dynamic Server IDS 11 for its game and virtual world data storage and retrieval, a critical component for delivering the 3D Internet reliability and performance that consumers demand. ]]></description>
		<s:doctype><![CDATA[Research articles]]></s:doctype>
		<pubDate>Mon, 18 Feb 2008 00:00:00 -0800</pubDate>
		<category domain="http://resources.bnet.com/topic/game.html"><![CDATA[game]]></category>
		<category domain="http://resources.bnet.com/topic/ibm+corp..html"><![CDATA[IBM Corp.]]></category>
		<category domain="http://resources.bnet.com/topic/online+game.html"><![CDATA[online game]]></category>
		<category domain="http://resources.bnet.com/topic/performance.html"><![CDATA[performance]]></category>
		<category domain="http://resources.bnet.com/topic/.html"><![CDATA[]]></category>
		<category domain="http://rss.financialcontent.com/stocksymbol">IBM</category>
		<category domain="tickers">IBM</category>
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		<title><![CDATA[9 ONLINE GAME GIANTS HAD GOOD PERFORMANCES IN Q3]]></title>
		<link><![CDATA[http://findarticles.com/p/articles/mi_hb5562/is_200711/ai_n22750410]]></link>
		<description><![CDATA[AsiaInfo Services    11-30-2007    9 Online Game Giants Had Good Performances in Q3    BEIJING, Nov 30, 2007 SinoCast via COMTEX -- Chinese nine listed online game giants had a good performance for the third quarter ended September 30, 2007, said thei ...]]></description>
		<s:doctype><![CDATA[Research articles]]></s:doctype>
		<pubDate>Fri, 30 Nov 2007 00:00:00 -0800</pubDate>
		<category domain="http://resources.bnet.com/topic/game.html"><![CDATA[game]]></category>
		<category domain="http://resources.bnet.com/topic/nasdaq+stock+market+inc..html"><![CDATA[Nasdaq Stock Market Inc.]]></category>
		<category domain="http://resources.bnet.com/topic/online+game.html"><![CDATA[online game]]></category>
		<category domain="http://resources.bnet.com/topic/performance.html"><![CDATA[performance]]></category>
		<category domain="http://resources.bnet.com/topic/.html"><![CDATA[]]></category>
		<category domain="http://rss.financialcontent.com/stocksymbol">NDAQ</category>
		<category domain="tickers">NDAQ</category>
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		<title><![CDATA[Leading Online Gaming Portal Upgrades to 10 Gigabit Ethernet and Increases Predictable Performance With Force10 TeraScale E-Series]]></title>
		<link><![CDATA[http://findarticles.com/p/articles/mi_m0EIN/is_2006_June_7/ai_n26888994]]></link>
		<description><![CDATA[MILPITAS, Calif. -- Force10 Networks today announced that Neowiz, a leading South Korea-based entertainment portal, has deployed the TeraScale E-Series family of switch/routers in a 10 Gigabit Ethernet upgrade to increase the scalability and predictable performance of its online gaming, music and community networks. With leading density and resiliency, the...]]></description>
		<s:doctype><![CDATA[Research articles]]></s:doctype>
		<pubDate>Wed, 07 Jun 2006 00:00:00 -0700</pubDate>
		<category domain="http://resources.bnet.com/topic/ethernet.html"><![CDATA[Ethernet]]></category>
		<category domain="http://resources.bnet.com/topic/online+game.html"><![CDATA[online game]]></category>
		<category domain="http://resources.bnet.com/topic/performance.html"><![CDATA[performance]]></category>
		<category domain="http://resources.bnet.com/topic/portal.html"><![CDATA[portal]]></category>
		<category domain="http://resources.bnet.com/topic/.html"><![CDATA[]]></category>
	</item>
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		<title><![CDATA[SEGA Corp Deploys Force10 Networks to Provide Predictable Performance for Online Gaming Environments]]></title>
		<link><![CDATA[http://findarticles.com/p/articles/mi_m0EIN/is_2006_Jan_9/ai_n15989930]]></link>
		<description><![CDATA[MILPITAS, Calif. -- Force10 Networks today announced that SEGA Corporation, the world's largest interactive entertainment company, has deployed the TeraScale E-Series in its gaming data center to provide a reliable, high performance foundation for its online interactive worlds. As the core router in SEGA's online gaming network, the Force10 TeraScale...]]></description>
		<s:doctype><![CDATA[Research articles]]></s:doctype>
		<pubDate>Mon, 09 Jan 2006 00:00:00 -0800</pubDate>
		<category domain="http://resources.bnet.com/topic/online+game.html"><![CDATA[online game]]></category>
		<category domain="http://resources.bnet.com/topic/performance.html"><![CDATA[performance]]></category>
		<category domain="http://resources.bnet.com/topic/.html"><![CDATA[]]></category>
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		<title><![CDATA['City of Heroes' Online Game Developer Increases Performance and Reliability of Its Virtual Worlds with Force10 TeraScale E-Series]]></title>
		<link><![CDATA[http://findarticles.com/p/articles/mi_m0EIN/is_2005_Oct_17/ai_n15693554]]></link>
		<description><![CDATA[MILPITAS, Calif. -- Force10 Networks today announced that NCsoft Corp., a leading developer of online games, is leveraging the high density and resiliency of the TeraScale E-Series to provide a reliable, high performance online gaming environment that connects tens of thousands of users. As the foundation of its gaming infrastructure,...]]></description>
		<s:doctype><![CDATA[Research articles]]></s:doctype>
		<pubDate>Mon, 17 Oct 2005 00:00:00 -0700</pubDate>
		<category domain="http://resources.bnet.com/topic/game.html"><![CDATA[game]]></category>
		<category domain="http://resources.bnet.com/topic/online+game.html"><![CDATA[online game]]></category>
		<category domain="http://resources.bnet.com/topic/performance.html"><![CDATA[performance]]></category>
		<category domain="http://resources.bnet.com/topic/virtual+world.html"><![CDATA[virtual world]]></category>
		<category domain="http://resources.bnet.com/topic/.html"><![CDATA[]]></category>
	</item>
	<item>
		<title><![CDATA[Cheat-Proof Playout for Centralized and Distributed Online Games]]></title>
		<link><![CDATA[http://jobfunctions.bnet.com/abstract.aspx?docid=105638]]></link>
		<description><![CDATA[This paper explores possibility for cheating in real-time, multiplayer games for both client-server and distributed serverless architectures. The paper offers the first formalization of cheating in online games and proposes an initial set of strong solutions. The paper then develops an extended version of this protocol, called asynchronous synchronization, which...]]></description>
		<s:doctype><![CDATA[White papers]]></s:doctype>
		<category domain="http://resources.bnet.com/topic/performance.html"><![CDATA[Performance]]></category>
		<category domain="http://resources.bnet.com/topic/university+of+british+columbia.html"><![CDATA[University Of British Columbia]]></category>
		<category domain="http://resources.bnet.com/topic/online+game.html"><![CDATA[Online Game]]></category>
		<category domain="http://resources.bnet.com/topic/games.html"><![CDATA[Games]]></category>
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