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	<title><![CDATA[online game and personal technology Resources | BNET]]></title>
	<link><![CDATA[http://resources.bnet.com/topic/online+game+and+personal+technology.html]]></link>
	<description><![CDATA[White papers, case studies, business articles, and blog posts relating to online game and personal technology]]></description>
	<s:counts start="0" returned="20" found="33" />
	<language>en-us</language>
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		<title><![CDATA[Layoffs Hit Online Game And Toy-Maker Smith & Tinker]]></title>
		<link><![CDATA[http://dw.com.com/redir?destUrl=http%3A%2F%2Fpaidcontent.org%2Farticle%2F419-layoffs-hit-online-game-and-toy-maker-smith-tinker%2F&siteid=23&tag=contentnext]]></link>
		<description><![CDATA[ Guess its a bit harder to launch the next Webkinz than the backers of web-based toy-maker Smith & Tinker thought. The company raised $29 million from VCs including Foundry Group, DCM and Alsop Louie Partners, and debuted its Nanovor online game in August. The accompanying toys, called Nanoscopes, started...]]></description>
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		<pubDate>Wed, 02 Dec 2009 07:53:19 -0800</pubDate>
		<category domain="http://resources.bnet.com/topic/toy.html"><![CDATA[Toy]]></category>
		<category domain="http://resources.bnet.com/topic/layoff.html"><![CDATA[Layoff]]></category>
		<category domain="http://resources.bnet.com/topic/online+game.html"><![CDATA[Online Game]]></category>
		<category domain="http://resources.bnet.com/topic/games.html"><![CDATA[Games]]></category>
		<category domain="http://resources.bnet.com/topic/workforce+management.html"><![CDATA[Workforce Management]]></category>
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		<title><![CDATA[KongZhong Q3 2009 Earnings Call Transcript]]></title>
		<link><![CDATA[http://www.bnet.com/2462-14049_23-364101.html]]></link>
		<description><![CDATA[ Question-and-Answer Session Operator Operator Instructions Our first question comes from the line of Andrey Glukhov. Andrey Glukhov - Brean Murray Carret & Co. I guess first, Jay, can you give us a little bit more color on within your downloadable games on the opportunity to introduce sort of --...]]></description>
		<s:doctype><![CDATA[Earnings calls]]></s:doctype>
		<pubDate>Wed, 11 Nov 2009 17:37:07 -0800</pubDate>
		<category domain="http://resources.bnet.com/topic/revenue.html"><![CDATA[Revenue]]></category>
		<category domain="http://resources.bnet.com/topic/mobile.html"><![CDATA[Mobile]]></category>
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		<category domain="http://resources.bnet.com/topic/call+transcript.html"><![CDATA[Call Transcript]]></category>
		<category domain="http://resources.bnet.com/topic/online+game.html"><![CDATA[Online Game]]></category>
		<category domain="http://resources.bnet.com/topic/earnings.html"><![CDATA[Earnings]]></category>
		<category domain="http://resources.bnet.com/topic/mobile+online+game.html"><![CDATA[Mobile Online Game]]></category>
		<category domain="http://resources.bnet.com/topic/games.html"><![CDATA[Games]]></category>
		<category domain="http://resources.bnet.com/topic/personal+technology.html"><![CDATA[Personal Technology]]></category>
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		<category domain="http://rss.financialcontent.com/stocksymbol">KONG</category>
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		<title><![CDATA[China Bans Foreign Investment, Tech Partnerships In Its Online Games Industry]]></title>
		<link><![CDATA[http://dw.com.com/redir?destUrl=http%3A%2F%2Fpaidcontent.org%2Farticle%2F419-china-bans-foreign-investment-tech-partnerships-in-its-online-games-ind%2F&siteid=23&tag=contentnext]]></link>
		<description><![CDATA[ More U.S. gaming companies and VCs are looking to the Chinese online gaming model&#8212;micro-transactions, virtual goods and subscriptions&#8212;as a source of inspiration and potential investment. But as far as actually owning a piece of a money-making company like Tencent, consider it forbidden, as Reuters reports that the General Administration...]]></description>
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		<pubDate>Mon, 12 Oct 2009 22:48:59 -0700</pubDate>
		<category domain="http://resources.bnet.com/topic/china.html"><![CDATA[China]]></category>
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		<category domain="http://resources.bnet.com/topic/games.html"><![CDATA[Games]]></category>
		<category domain="http://resources.bnet.com/topic/personal+technology.html"><![CDATA[Personal Technology]]></category>
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		<title><![CDATA[Loudcrowd Parent Conduit Labs Raises $3 Million Second Round]]></title>
		<link><![CDATA[http://dw.com.com/redir?destUrl=http%3A%2F%2Fpaidcontent.org%2Farticle%2F419-loudcrowd-parent-conduit-labs-raises-3-million-second-round%2F&siteid=23&tag=contentnext]]></link>
		<description><![CDATA[ More money for the social gaming space, this time, with a musical twist. Online gaming firm Conduit Labs has raised $3 million in a second round of funding, per an SEC filing. The startup raised $5.5. million in funding from Charles River Ventures and Prism VentureWorks in mid-2007, but...]]></description>
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		<pubDate>Tue, 15 Sep 2009 21:17:17 -0700</pubDate>
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		<category domain="http://resources.bnet.com/topic/online+game.html"><![CDATA[Online Game]]></category>
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		<category domain="http://resources.bnet.com/topic/personal+technology.html"><![CDATA[Personal Technology]]></category>
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		<title><![CDATA[DST Creates Russian Online Powerhouse By Merging Mail.ru And Astrum]]></title>
		<link><![CDATA[http://dw.com.com/redir?destUrl=http%3A%2F%2Fpaidcontent.org%2Farticle%2F419-dst-creates-russian-online-powerhouse-by-merging-mail.ru-and-astrum-%2F&siteid=23&tag=contentnext]]></link>
		<description><![CDATA[ Digital Sky Technologies DST, the Russian firm that recently paid $200 million for a two percent stake in Facebook, is playing puppet-master yet again. It&#8217;s merging Mail.ru, one of Russia&#8217;s most popular online portals, with massively-multiplayer online MMO game developer Astrum Online Entertainment, according to Vedomosti via Quintura. It...]]></description>
		<s:doctype><![CDATA[External links]]></s:doctype>
		<pubDate>Thu, 10 Sep 2009 00:40:51 -0700</pubDate>
		<category domain="http://resources.bnet.com/topic/online+game.html"><![CDATA[Online Game]]></category>
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	<item>
		<title><![CDATA[Jambool Raises $5 Million For Virtual Currency Platform]]></title>
		<link><![CDATA[http://dw.com.com/redir?destUrl=http%3A%2F%2Fpaidcontent.org%2Farticle%2F419-jambool-raises-5-million-for-virtual-currency-platform%2F&siteid=23&tag=contentnext]]></link>
		<description><![CDATA[ Virtual currency startup Jambool has raised $5 million in a round of funding&#8212;the latest sign that VCs are betting on big growth in the virtual goods business. Jambool&#8217;s &#8216;Social Gold&#8217; platform lets developers create their own white-labeled virtual currency systems. It powers virtual payment systems within big name apps...]]></description>
		<s:doctype><![CDATA[External links]]></s:doctype>
		<pubDate>Tue, 18 Aug 2009 16:00:00 -0700</pubDate>
		<category domain="http://resources.bnet.com/topic/payment.html"><![CDATA[Payment]]></category>
		<category domain="http://resources.bnet.com/topic/online+game.html"><![CDATA[Online Game]]></category>
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		<category domain="http://resources.bnet.com/topic/m%2526a+%2526+venture+capital.html"><![CDATA[M&A & Venture Capital]]></category>
		<category domain="http://resources.bnet.com/topic/venture+capital.html"><![CDATA[Venture Capital]]></category>
		<category domain="http://resources.bnet.com/topic/joseph+tartakoff.html"><![CDATA[Joseph Tartakoff]]></category>
	</item>
	<item>
		<title><![CDATA[Industry Moves: EA's Louis Castle Leaves To Head Up Gaming At IAC]]></title>
		<link><![CDATA[http://dw.com.com/redir?destUrl=http%3A%2F%2Fpaidcontent.org%2Farticle%2F419-industry-moves-eas-louis-castle-leaves-to-head-up-gaming-at-iac%2F&siteid=23&tag=contentnext]]></link>
		<description><![CDATA[ Looks like Electronic Arts (NSDQ: ERTS) can't stop the exodus of senior talent ... gaming vet Louis Castle has left to head up InstantAction, the online gaming unit of IAC (NSDQ: IACI). Castle is replacing CEO Josh Williams, who will move into the role of chief technologist. Castle will...]]></description>
		<s:doctype><![CDATA[External links]]></s:doctype>
		<pubDate>Mon, 10 Aug 2009 15:08:49 -0700</pubDate>
		<category domain="http://resources.bnet.com/topic/iac%252finteractive+corp..html"><![CDATA[IAC/InterActive Corp.]]></category>
		<category domain="http://resources.bnet.com/topic/electronic+arts+inc..html"><![CDATA[Electronic Arts Inc.]]></category>
		<category domain="http://resources.bnet.com/topic/industry.html"><![CDATA[Industry]]></category>
		<category domain="http://resources.bnet.com/topic/online+game.html"><![CDATA[Online Game]]></category>
		<category domain="http://resources.bnet.com/topic/castle.html"><![CDATA[Castle]]></category>
		<category domain="http://resources.bnet.com/topic/games.html"><![CDATA[Games]]></category>
		<category domain="http://resources.bnet.com/topic/personal+technology.html"><![CDATA[Personal Technology]]></category>
		<category domain="http://resources.bnet.com/topic/industry+moves.html"><![CDATA[Industry Moves]]></category>
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		<category domain="http://rss.financialcontent.com/stocksymbol">ERTS</category>
		<category domain="http://rss.financialcontent.com/stocksymbol">IACI</category>
		<category domain="tickers">ERTS,IACI</category>
	</item>
	<item>
		<title><![CDATA[Tapping The Potential Of Online Games And Gaming]]></title>
		<link><![CDATA[http://jobfunctions.bnet.com/abstract.aspx?docid=936109]]></link>
		<description><![CDATA[Online games and interactive gaming offer a huge potential for providing the kind of content for which consumers are willing to pay. The online "Games" sector includes all forms of video and console games played for fun and competition, involving a full range of devices such as PCs, consoles, interactive...]]></description>
		<s:doctype><![CDATA[White papers]]></s:doctype>
		<pubDate>Thu, 01 Jan 2009 00:00:00 -0800</pubDate>
		<category domain="http://resources.bnet.com/topic/online+game.html"><![CDATA[Online Game]]></category>
		<category domain="http://resources.bnet.com/topic/games.html"><![CDATA[Games]]></category>
		<category domain="http://resources.bnet.com/topic/personal+technology.html"><![CDATA[Personal Technology]]></category>
	</item>
	<item>
		<title><![CDATA[EA Buys Korean Online Game Developer J2M; Shanda Invests In Two Chinese Gaming Firms]]></title>
		<link><![CDATA[http://dw.com.com/redir?destUrl=http%3A%2F%2Fwww.paidcontent.org%2Fentry%2F419-ea-buys-korean-online-game-developer-j2m-shanda-invests-in-two-chinese%2F&siteid=23&tag=contentnext]]></link>
		<description><![CDATA[ Three gaming related deals in Asia:-- Electronic Arts (NSDQ: ERTS) has increased its presence in Korea, after buying mobile gaming arm of Hands-On earlier this year: it has now bought J2MSoft, a Korean developer of PC and online games. J2M develops free-to-play online games which are monetized through micro-transactions...]]></description>
		<s:doctype><![CDATA[External links]]></s:doctype>
		<pubDate>Wed, 03 Dec 2008 02:17:54 -0800</pubDate>
		<category domain="http://resources.bnet.com/topic/developer.html"><![CDATA[Developer]]></category>
		<category domain="http://resources.bnet.com/topic/electronic+arts+inc..html"><![CDATA[Electronic Arts Inc.]]></category>
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		<category domain="http://rss.financialcontent.com/stocksymbol">ERTS</category>
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		<title><![CDATA[EA Buys Korean Online Game Developer J2M; Shanda Invests In Two Chinese Gaming Firms]]></title>
		<link><![CDATA[http://dw.com.com/redir?destUrl=http%3A%2F%2Fwww.paidcontent.org%2Fentry%2F419-ea-buys-korean-online-game-developer-j2m-shanda-invests-in-two-chinese%2F&siteid=23&tag=contentnext]]></link>
		<description><![CDATA[ Three gaming related deals in Asia:-- Electronic Arts (NSDQ: ERTS) has increased its presence in Korea, after buying mobile gaming arm of Hands-On earlier this year: it has now bought J2MSoft, a Korean developer of PC and online games. J2M develops free-to-play online games which are monetized through micro-transactions...]]></description>
		<s:doctype><![CDATA[External links]]></s:doctype>
		<pubDate>Wed, 03 Dec 2008 02:17:54 -0800</pubDate>
		<category domain="http://resources.bnet.com/topic/developer.html"><![CDATA[Developer]]></category>
		<category domain="http://resources.bnet.com/topic/electronic+arts+inc..html"><![CDATA[Electronic Arts Inc.]]></category>
		<category domain="http://resources.bnet.com/topic/online+game.html"><![CDATA[Online Game]]></category>
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		<category domain="http://rss.financialcontent.com/stocksymbol">ERTS</category>
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		<title><![CDATA[Shanda Q1 2007 Earnings Call Transcript]]></title>
		<link><![CDATA[http://www.bnet.com/2462-13071_23-233830.html]]></link>
		<description><![CDATA[ Question-and-Answer SessionOperator  Operator Instructions   Our first question comes from Tony Gikas with Piper Jaffray. Please go ahead.   Tony Gikas - Piper Jaffray  Good morning, gentlemen and congratulations on a terrific quarter. A couple of questions; recently, one of your competitors partnered with one...]]></description>
		<s:doctype><![CDATA[Earnings calls]]></s:doctype>
		<pubDate>Tue, 22 May 2007 22:31:35 -0700</pubDate>
		<category domain="http://resources.bnet.com/topic/electronic+arts+inc..html"><![CDATA[Electronic Arts Inc.]]></category>
		<category domain="http://resources.bnet.com/topic/u.s.+bancorp+piper+jaffray+inc..html"><![CDATA[U.S. Bancorp Piper Jaffray Inc.]]></category>
		<category domain="http://resources.bnet.com/topic/call+transcript.html"><![CDATA[Call Transcript]]></category>
		<category domain="http://resources.bnet.com/topic/online+game.html"><![CDATA[Online Game]]></category>
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		<category domain="http://resources.bnet.com/topic/pricing.html"><![CDATA[Pricing]]></category>
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		<category domain="http://rss.financialcontent.com/stocksymbol">ERTS</category>
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	<item>
		<title><![CDATA[GigaMedia Q2 2006 Earnings Conference Call Transcript (GIGM)]]></title>
		<link><![CDATA[http://www.bnet.com/2462-13071_23-235034.html]]></link>
		<description><![CDATA[ Question-and-Answer SessionOperator Instructions  Your first question comes from the line of Traci Mangini with ThinkEquity Partners.   Traci Mangini - ThinkEquity Partners  Thank you. I just have a couple of questions. With respect to FunTown, I know you said why it was down sequentially, but can...]]></description>
		<s:doctype><![CDATA[Earnings calls]]></s:doctype>
		<pubDate>Tue, 08 Aug 2006 06:41:20 -0700</pubDate>
		<category domain="http://resources.bnet.com/topic/u.s..html"><![CDATA[U.S.]]></category>
		<category domain="http://resources.bnet.com/topic/call+transcript.html"><![CDATA[Call Transcript]]></category>
		<category domain="http://resources.bnet.com/topic/online+game.html"><![CDATA[Online Game]]></category>
		<category domain="http://resources.bnet.com/topic/earnings.html"><![CDATA[Earnings]]></category>
		<category domain="http://resources.bnet.com/topic/seasonality.html"><![CDATA[Seasonality]]></category>
		<category domain="http://resources.bnet.com/topic/games.html"><![CDATA[Games]]></category>
		<category domain="http://resources.bnet.com/topic/personal+technology.html"><![CDATA[Personal Technology]]></category>
		<category domain="http://resources.bnet.com/topic/seeking+alpha.html"><![CDATA[Seeking Alpha]]></category>
	</item>
	<item>
		<title><![CDATA[Online Gaming Vs. Online Gambling: Can Free Be As Profitable As Fee?]]></title>
		<link><![CDATA[http://jobfunctions.bnet.com/abstract.aspx?docid=382654]]></link>
		<description><![CDATA[Unfortunately, there are very few online gaming sites that are not only free to play but make it possible to win actual coinage if you don't want to spend "Real" money. Some of these sites require a download. Many of them ask you to refer others to them or link...]]></description>
		<s:doctype><![CDATA[White papers]]></s:doctype>
		<pubDate>Mon, 13 Feb 2006 00:00:00 -0800</pubDate>
		<category domain="http://resources.bnet.com/topic/online+game.html"><![CDATA[Online Game]]></category>
		<category domain="http://resources.bnet.com/topic/associated+content.html"><![CDATA[Associated Content]]></category>
		<category domain="http://resources.bnet.com/topic/games.html"><![CDATA[Games]]></category>
		<category domain="http://resources.bnet.com/topic/personal+technology.html"><![CDATA[Personal Technology]]></category>
	</item>
	<item>
		<title><![CDATA[In-Game Ad Networks: Wanna Play]]></title>
		<link><![CDATA[http://jobfunctions.bnet.com/abstract.aspx?docid=111652]]></link>
		<description><![CDATA[Since the dawn of online video game, advertising game publishers have waited patiently for advertisers to take the industry mainstream. Integrating products into a highly interactive environment has always been strongly appealing, yet many marketers shied away due to uncertainty about targeting and ad delivery, and limitations in measuring consumer...]]></description>
		<s:doctype><![CDATA[White papers]]></s:doctype>
		<pubDate>Thu, 07 Oct 2004 00:00:00 -0700</pubDate>
		<category domain="http://resources.bnet.com/topic/advertisement.html"><![CDATA[Advertisement]]></category>
		<category domain="http://resources.bnet.com/topic/jupitermedia+corp..html"><![CDATA[Jupitermedia Corp.]]></category>
		<category domain="http://resources.bnet.com/topic/online+game.html"><![CDATA[Online Game]]></category>
		<category domain="http://resources.bnet.com/topic/games.html"><![CDATA[Games]]></category>
		<category domain="http://resources.bnet.com/topic/personal+technology.html"><![CDATA[Personal Technology]]></category>
		<category domain="http://rss.financialcontent.com/stocksymbol">JUPM</category>
		<category domain="tickers">JUPM</category>
	</item>
	<item>
		<title><![CDATA[A Systematic Classification of Cheating in Online Games]]></title>
		<link><![CDATA[http://jobfunctions.bnet.com/abstract.aspx?docid=105636]]></link>
		<description><![CDATA[Cheating is rampant in current game play on the Internet, as a new major security concern. However, it is not as well understood by security experts as one might expect. This paper, first identify common forms of cheating as they have occurred or might occur in online games, Then define...]]></description>
		<s:doctype><![CDATA[White papers]]></s:doctype>
		<pubDate>Tue, 08 Jun 2004 00:00:00 -0700</pubDate>
		<category domain="http://resources.bnet.com/topic/online+game.html"><![CDATA[Online Game]]></category>
		<category domain="http://resources.bnet.com/topic/chinese+university+of+hong+kong.html"><![CDATA[Chinese University Of Hong Kong]]></category>
		<category domain="http://resources.bnet.com/topic/games.html"><![CDATA[Games]]></category>
		<category domain="http://resources.bnet.com/topic/security.html"><![CDATA[Security]]></category>
		<category domain="http://resources.bnet.com/topic/personal+technology.html"><![CDATA[Personal Technology]]></category>
	</item>
	<item>
		<title><![CDATA[Marketing and Advertising of Online Gaming in Canada]]></title>
		<link><![CDATA[http://jobfunctions.bnet.com/abstract.aspx?docid=119885]]></link>
		<description><![CDATA[Until June 2004, it was illegal to operate online gaming in Canada. There are many online gaming enterprises, which operate outside Canada, but accept bets from Canadians, but with no element of its operations emerging from Canadian soil. If such an enterprise does more than passively accept bets from Canadians,...]]></description>
		<s:doctype><![CDATA[White papers]]></s:doctype>
		<pubDate>Tue, 01 Jun 2004 00:00:00 -0700</pubDate>
		<category domain="http://resources.bnet.com/topic/marketing.html"><![CDATA[Marketing]]></category>
		<category domain="http://resources.bnet.com/topic/advertisement.html"><![CDATA[Advertisement]]></category>
		<category domain="http://resources.bnet.com/topic/canada.html"><![CDATA[Canada]]></category>
		<category domain="http://resources.bnet.com/topic/online+game.html"><![CDATA[Online Game]]></category>
		<category domain="http://resources.bnet.com/topic/global+gaming+business.html"><![CDATA[Global Gaming Business]]></category>
		<category domain="http://resources.bnet.com/topic/games.html"><![CDATA[Games]]></category>
		<category domain="http://resources.bnet.com/topic/personal+technology.html"><![CDATA[Personal Technology]]></category>
	</item>
	<item>
		<title><![CDATA[Massive Online Gaming, Small Income]]></title>
		<link><![CDATA[http://jobfunctions.bnet.com/abstract.aspx?docid=119895]]></link>
		<description><![CDATA[The so-called MMORPG (Massive Multiplayer Online Role-playing Game) offers users a unique experience: the chance of playing, not against a machine, which in principle is more predictable, but against or with other people. In this way, the games become unique and unrepeatable and, apparently, the amusement factor is increased. These...]]></description>
		<s:doctype><![CDATA[White papers]]></s:doctype>
		<pubDate>Mon, 24 May 2004 00:00:00 -0700</pubDate>
		<category domain="http://resources.bnet.com/topic/income.html"><![CDATA[Income]]></category>
		<category domain="http://resources.bnet.com/topic/online+game.html"><![CDATA[Online Game]]></category>
		<category domain="http://resources.bnet.com/topic/iese+school+of+business.html"><![CDATA[IESE School Of Business]]></category>
		<category domain="http://resources.bnet.com/topic/games.html"><![CDATA[Games]]></category>
		<category domain="http://resources.bnet.com/topic/operational+accounting.html"><![CDATA[Operational Accounting]]></category>
		<category domain="http://resources.bnet.com/topic/personal+technology.html"><![CDATA[Personal Technology]]></category>
		<category domain="http://resources.bnet.com/topic/finance.html"><![CDATA[Finance]]></category>
	</item>
	<item>
		<title><![CDATA[Real Fictional Sociality: Agonic Relations in Online Gaming Communities]]></title>
		<link><![CDATA[http://jobfunctions.bnet.com/abstract.aspx?docid=119894]]></link>
		<description><![CDATA[The proliferation of combat themed online games like Quake, Asheron's Call, WarCraft, EverQuest and Counterstrike have cast a growing shadow across the consensual hallucination of the online gaming community. This paper describes a research, which employed qualitative and quantitative research tools to explore the social play experiences and attitudes of...]]></description>
		<s:doctype><![CDATA[White papers]]></s:doctype>
		<pubDate>Mon, 27 Oct 2003 00:00:00 -0800</pubDate>
		<category domain="http://resources.bnet.com/topic/simon+fraser+university.html"><![CDATA[Simon Fraser University]]></category>
		<category domain="http://resources.bnet.com/topic/online+game.html"><![CDATA[Online Game]]></category>
		<category domain="http://resources.bnet.com/topic/everquest.html"><![CDATA[EverQuest]]></category>
		<category domain="http://resources.bnet.com/topic/games.html"><![CDATA[Games]]></category>
		<category domain="http://resources.bnet.com/topic/personal+technology.html"><![CDATA[Personal Technology]]></category>
	</item>
	<item>
		<title><![CDATA[Project Massive 1.0: Organizational Commitment, Sociability and Extraversion in Massively Multiplayer Online Games]]></title>
		<link><![CDATA[http://jobfunctions.bnet.com/abstract.aspx?docid=128805]]></link>
		<description><![CDATA[Massively Multiplayer Online Games MMPs continue to be a popular and lucrative sector of the gaming market. Project Massive was created to survey MMP players about their play experience, social experience, and communication tool usage both inside and outside of their gaming environments. The primary focus of Project Massive has...]]></description>
		<s:doctype><![CDATA[White papers]]></s:doctype>
		<pubDate>Mon, 27 Oct 2003 00:00:00 -0800</pubDate>
		<category domain="http://resources.bnet.com/topic/carnegie-mellon+university.html"><![CDATA[Carnegie-Mellon University]]></category>
		<category domain="http://resources.bnet.com/topic/player.html"><![CDATA[Player]]></category>
		<category domain="http://resources.bnet.com/topic/online+game.html"><![CDATA[Online Game]]></category>
		<category domain="http://resources.bnet.com/topic/games.html"><![CDATA[Games]]></category>
		<category domain="http://resources.bnet.com/topic/productivity.html"><![CDATA[Productivity]]></category>
		<category domain="http://resources.bnet.com/topic/personal+technology.html"><![CDATA[Personal Technology]]></category>
	</item>
	<item>
		<title><![CDATA[How Online Games will Shape the Law - Will Online Games Provide a New Pathway to collective Legal Personhood]]></title>
		<link><![CDATA[http://jobfunctions.bnet.com/abstract.aspx?docid=101122]]></link>
		<description><![CDATA[Online games have given us a whole new set of tools with which law and legally significant relationships can be created. This paper describes the means and modes to speculate about the way in which the new "social affordances" of games may lead to new kinds of social organization, including...]]></description>
		<s:doctype><![CDATA[White papers]]></s:doctype>
		<pubDate>Thu, 09 Oct 2003 00:00:00 -0700</pubDate>
		<category domain="http://resources.bnet.com/topic/online+game.html"><![CDATA[Online Game]]></category>
		<category domain="http://resources.bnet.com/topic/new+york+law+school.html"><![CDATA[New York Law School]]></category>
		<category domain="http://resources.bnet.com/topic/games.html"><![CDATA[Games]]></category>
		<category domain="http://resources.bnet.com/topic/personal+technology.html"><![CDATA[Personal Technology]]></category>
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