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	<title><![CDATA[placement tactic Resources | BNET]]></title>
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		<title><![CDATA[Land a Private Placement to Fund Critical Investments]]></title>
		<link><![CDATA[http://www.bnet.com/2403-13241_23-251193.html]]></link>
		<description><![CDATA[Seeking out private investors doesn't just promise more  control over the process than a public offering â€” it often leads to  bigger payouts, too.    	            The scenario: A public company in need of serious...]]></description>
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		<pubDate>Thu, 20 Nov 2008 00:00:00 -0800</pubDate>
		<category domain="http://resources.bnet.com/topic/placement.html"><![CDATA[Placement]]></category>
		<category domain="http://resources.bnet.com/topic/investment.html"><![CDATA[Investment]]></category>
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		<category domain="http://resources.bnet.com/topic/private+placement.html"><![CDATA[Private Placement]]></category>
		<category domain="http://resources.bnet.com/topic/private+funding.html"><![CDATA[Private Funding]]></category>
		<category domain="http://resources.bnet.com/topic/recession+strategy.html"><![CDATA[Recession Strategy]]></category>
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		<category domain="http://resources.bnet.com/topic/susanna+hamner.html"><![CDATA[Susanna Hamner]]></category>
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		<title><![CDATA[Applying Nokia's Music Phone Business Model to Gaming]]></title>
		<link><![CDATA[http://dw.com.com/redir?destUrl=http%3A%2F%2Fseekingalpha.com%2Farticle%2F98497-applying-nokia-s-music-phone-business-model-to-gaming%3Fsource%3Dbnet&siteid=23&tag=seekingalpha]]></link>
		<description><![CDATA[Bruce Everiss submits: /strong Ever since the 1980s, gaming has been afflicted with piracy that prevents the creators of content getting properly and fairly rewarded for their labours. Our answer as an industry has been digital rights management [DRM], of which the game console is the most extreme and effective example. Most...]]></description>
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		<pubDate>Sun, 05 Oct 2008 12:49:42 -0700</pubDate>
		<category domain="http://resources.bnet.com/topic/gadgets.html"><![CDATA[Gadgets]]></category>
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