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playspan

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BNET Resources

Nickelodeon Picks PlaySpan As Its Virtual Goods Payment Platform
Online games and payments platform PlaySpan has signed on another large partner: Nickelodeon Kids and Family Virtual Worlds Group. PlaySpan’s technology will power virtual transactions for Neopets, the beta Petpet Park, and the two worlds Nick currently has in development, World of Neopia and Monkey World. Kids (and their...
Tags: Payment, PlaySpan, Operational Accounting, Games, Finance, Personal Technology, E-Commerce, Payment Systems, Micropayments, Entertainment, Gaming, Social Media, Virtual Worlds, Tameka Kee
External links 2009-10-29
Gaming Company PlaySpan Picks Up $16.8 Million Second Round
In-game commerce provider Playspan has closed a $16.8 million second round of financing. Previous investors Easton Capital, Menlo Ventures, Novel TMT Ventures and STIC all participated in the round, in addition to undisclosed sources. The Santa Clara, Calif.-based company will use the funds to build out its publisher base...
Tags: PlaySpan, Games, Personal Technology, Entertainment, Gaming, Virtual worlds, VC+M&A, Venture Capital, Tameka Kee, Blockbuster Inc., Wal-Mart Stores Inc.
External links 2008-11-25

Additional Resources

PlaySpan Amps Up The Social Network Payment Wars
We've recently seen an influx of fundings and acquisitions in the online payment space—particularly related to social gaming—and with good reason. As more people get comfortable with the idea of paying for virtual goods or other merchandise on their social networks, there's a definite opportunity for a third-party to...
Tags: Social Networking, Developer, Facebook, Payment, PayPal, VentureBeat, Games, Operational Accounting, Personal Technology, Finance, Tameka Kee
External links 2009-08-04
PlaySpan Standardizes on IBM for Its Cross-Platform Game Commerce Service
PlaySpan, a leading provider of integrated and publisher-sponsored commerce for games and virtual worlds, is working with IBM (NYSE: IBM) to bring a fully integrated, cross-platform commerce service to the games and interactive entertainment market.
Tags: IBM Corp.
Research articles 2008-02-19
In-game commerce network, PlaySpan, raises USD16.8m
PlaySpan, a payment system for virtual transactions in online gaming environments, has raised USD16.8m in Series B round of funding, with contributions from previous investors, Menlo Ventures, Novel TMT Ventures, Easton Capital Group, and STIC. The California-based company was established...
Tags: Payment, Network, Environment, Operational Accounting, Finance, Easton Capital, Menlo Ventures, Novel TMT Ventures, STIC Investments, Hugo Lomax
Articles 2008-11-27
Virtual goods resellers on the rise
Gamers are not just making purchases to enhance their gaming experience but also selling virtual assets to other players, according to new research from video game market research firm VGMarket.Sales of virtual goods are expected to reach $1 billion this year and already generate near $4 billion annually in China....
Tags: game, Player
News items 2009-10-28
New APIs Could Increase PayPal's Share of Virtual Currency Transactions in Facebook Apps
With nearly 80 million active users in 190 countries and 19 currencies, and a strong record of fraud prevention, PayPal is still the single largest payment processor of virtual currency microtransactions inside Facebook applications – despite not having created any special payment products for app developers. Today, however, the company...
Tags: Facebook, Payment, PayPal
News items 2009-11-04
PlaySpan Selected by AlwaysOn as an OnHollywood 100 Top Private Company Award Winner
Recognized for Leadership in Emerging Technology for Digital Entertainment and Media
Tags: AlwaysOn
Research articles 2008-06-10
myYearbook Turns A Profit By Getting Users To Pay
While pure-play media sites try to figure out how to offset ad sales declines by charging readers, it seems that social networks—surprisingly—are making faster progress at getting their users to pay up. The latest example is teen-friendly social net myYearbook, which says it's now profitable because of a subscription...
Tags: Revenue, Payment, myYearbook, Operational Accounting, Games, Finance, Personal Technology, E-Commerce, Money, Social Media, Tameka Kee
External links 2009-08-17
Live Gamer's Buying Spree Continues: Acquires Twofish
More consolidation in the in-game and social media commerce market—and it comes just as social media sites warm up to the idea of making money from virtual goods. Live Gamer has acquired rival virtual payments and analytics firm Twofish, in a combination cash and stock deal. Full financials weren’t...
Tags: Acquisition, Payment, Analytics, Social Media, Gamer, E-business, Twofish, Live, Games, Mergers & Acquisitions, Personal Technology, Investment, Finance, E-Commerce, Payment Systems, Micropayments, Entertainment, Gaming, Money, M&A & Venture Capital, Tameka Kee
External links 2009-08-24
Mashable's Weekly Internet and Social Media Events Guide
It's a brand new week, which means it's time for Mashable's guide to upcoming social media and web events, parties, and conferences. For more upcoming event listings, check out Mashable's Events section. Is your event not on this list? Contact us and let's establish a media partnership. Mashable's Weekly Social...
Tags: Social Media
News items 2009-08-24
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