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- the activity of selling a company's products or services, the income generated by this, or the department that deals with selling
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- Ubi Soft's ''Myst III: Exile'' Tops the Charts; Sequel to Best-Selling PC Game Ranks Number One On PC Data, amazon.com, and MP3.com
- Business Editors, High Tech Writers SAN FRANCISCO--BUSINESS WIRE--June 1, 2001 Ubi Soft Entertainment announced today that MystR III: Exile for PC and Macintosh sold more than 75,000 units the first two weeks of launch. According to PC Data, Myst III: Exile topped the PC games charts in...
- Research articles 2001-06-01
- Ubi Soft Outperforms the Market in the Third Quarter; Sales Up 45% to 146.4 Million Dollars
- Business & Entertainment Editors
- Research articles 2002-02-01
- Ubisoft Swings To $73 Million Loss; Pins Hopes To Simultaneous Game, Movie Releases
- Paris-based game publisher Ubisoft swung to a $72.8 million (?52 million), or 48-cents per diluted share loss for the first half of its 2009-2010 fiscal year (ended Sept. 30). That’s in contrast to a $33.6 million (?24 million) profit for the same time period last year, but the loss...
- External links 2009-11-30
- Ubisoft buys Activision subsidiary Massive
- Ubisoft has acquired Swedish games studio Massive Entertainment from its parent company, Activision Blizzard, for an undisclosed sum. Activision has been looking to sell the asset for three months after Activision's recent merger with Vivendi made the unit surplus to needs, reports Digital Spy. ...
- Articles 2008-11-13
- Ubisoft: A Leader in Games Publishing
- Bruce Everiss submits: /strong I don’t usually put much effort into reporting company results, but these Ubisoft (UBSFY.PK) results help to illustrate a few points. They show how global publishers are doing these days, the degree to which the industry is booming and how good management makes a game publisher...
- External links 2008-10-28
Additional Resources
- The top 5 best (and worst) game pre-order trends
- The preorder has long been a staple of the video game retail industry, and with good reason. You get a customer to purchase a game ahead of its release in return for a small trinket. The hope is, that buyer will keep coming back to the store, and in turn,...
- News items 2009-10-09
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