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Second Life is a 3-D virtual world entirely built and owned by its residents. Since opening to the public in 2003, it has grown explosively and today is inhabited by nearly 100,000 people from around the globe.
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NAICS Code Software Publishers: 511210
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second life and virtual world - All News and Analysis
Virtual Worlds: Another World, Another Business - People Are Using Avatars To Develop Businesses And Have Fun In Virtual Worlds, Such As Second Life. Karina Robinson Reports On The Growing Response From Banks And The Potential They Could Tap.
Byline: KARINA ROBINSON Byline: KARINA ROBINSON
Semper International Opens New Island, HumanResource Island in the Virtual World, Second Life
New location coincides with company's new venture into virtual world consulting
SECOND LIFE: A VIRTUAL WORLD OF McMANSIONS
Virtual Internet world Second Life was billed as a major feature of the recent Architecture Week. I remained loftily uninterested, partly from laziness and fear of having to listen to a lot of self-indulgent rant, and partly from serious early disillusionVirtual Internet world Second Life was billed as a major...
Dutch Bookshop Opens Retail Chain in the Virtual World of Second Life.
UTRECHT, Netherlands, June 26 /PRNewswire/ -- Bruna, market leading Dutch retail organisation in the field of books, magazines, newspapers and office supplies and more, will be the first retail company to open a retail chain of a few hundred stor UTRECHT, Netherlands,...
Research and Markets: Will Virtual Worlds Such as Second Life Pose a Threat to Existing Social Networking Sites?
DUBLIN, Ireland -- Research and Markets (http://www.researchandmarkets.com/reports/c58398) has announced the addition of the eMarketer report: Social Network Marketing: Where to Next, May 2007 to their offering.
Latino marketers and agencies set out to explore virtual worlds; Dieste, Vidal and Sprint among those experimenting in Second Life to connect with tech-savvy consumers.(marketing strategy of Vidal Partnership)
Byline: LAURA MARTINEZ RUIZ-VELASCO Byline: LAURA MARTINEZ RUIZ-VELASCO
The Social Life Of Second Life: An Analysis Of The Networks Of A Virtual World
This presentation explains the analysis of the networks of a virtual world.
Gartner Says 80 Percent of Active Internet Users Will Have A "Second Life" in the Virtual World by the End of 2011
Analysts Identify the Five Laws for Virtual Worlds During Gartner Symposium/ITxpo 2007 Emerging Trends, Analysts Say IT Leaders Must Take the Initiative to Innovate
ANGEL Learning Creates Second Life Experience Open to Public for Virtual World Experimentation
A cooperative effort between the product development team at ANGEL Learning and the SLED Second Life Educators community has produced a virtual experience within the popular Second Life virtual world designed for educational experimentation. The Island, known as "ANGEL Learning Isle," will open to the public May 15th.
A Whole New Virtual World.(Second Life)
By Garth Johnston Media companies make 3D connections on Second Life and beyond It is, for many people, the ultimate fantasy: register on a virtual 3D community Website, create a custom avatar representation of yourself, and...
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