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tameka kee and virtual world

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Google Pulls the Plug On Lively
Google's "me too" virtual world Lively will be dead by the end of the year—just six months after it launched. It was almost inevitable though, as Google (NSDQ: GOOG) debuted Lively well after the virtual world frenzy had simmered down. The service also had to compete with established worlds...
Tags: Google Inc., Virtual World, Tameka Kee, Companies, Google, Entertainment, Gaming, Virtual worlds
External links 2008-11-20
Will The 'Twilight' Franchise Be A Virtual Best-Seller, Too?
The Twilight franchise is epitome of a pop culture blockbuster: The first novel, Twilight, was the biggest-selling book of 2008, the movie grossed $383 million at box offices worldwide, and teens in North America have gobbled up the DVDs to the tune of $162 million in sales thus...
Tags: Virtual World, Franchise, Twilight, Habbo, Pan, Branding, Marketing, Advertising, E-Commerce, Entertainment, Gaming, Movies, Social Media, Virtual Worlds, Tameka Kee
External links 2009-09-02
Virtual World Roiworld.com Becomes Sales Channel For Real Couture
It’s not unusual for clothing brands to promote their outfits in virtual worlds, but designer Norma Kamali is going one step further: She’s actually selling her new clothing line there. Members of fashion-centric virtual world Roiworld.com can try on outfits from the Norma Kamali for Wal-Mart (NYSE: WMT) Spring...
Tags: Virtual World, Sales Strategy, Sales, E-Commerce, Social Media, Avatars, Virtual Worlds, Tameka Kee
External links 2009-09-17

Additional Resources

Gaming Roundup: Sales Up (But What About Sony?); Hearst's Casual Upgrade; Muslim Virtual World
—Games and consoles still moving off the shelves : NPD's latest numbers show that the gaming industry is thriving in spite of the recession. U.S. sales of video game hardware, software and accessories topped $2.9 billion in November, and Nintendo was the big winner. The family-friendly gaming company sold...
Tags: Sony Corp., Casual Game, Hearst Corp., Games, Sales Strategy, Personal Technology, Sales, Tameka Kee, Microsoft Corp.
External links 2008-12-13
Zynga Acquires Virtual World-Creator MyMiniLife
Social gaming company Zynga has acquired MyMiniLife, a Palo Alto-based social entertainment firm that lets users create and decorate virtual environments. Financial terms of the deal were not disclosed, though Zynga said it plans to integrate MyMiniLife's technology and staff. The two companies first worked together on Zynga's popular...
Tags: Zynga, Games, Personal Technology, Entertainment, Gaming, Money, M&A & Venture Capital, Mergers & Acquisitions, Social Media, Tameka Kee
External links 2009-08-07
Can Virtual Currencies Help Bridge The Gap Between Free And 'Paid' Content?
Virtual goods and micro-transactions have been driving the billion-dollar online games industry across Asia for years. And deals like EA’s $400 million buyout of social gamer Playfish, and Activision’s new virtual pets addition to World of Warcraft, show that virtual currencies have now evolved into a viable business model...
Tags: Game, Advertisement, Payment, Online Publisher, Operational Accounting, Finance, E-Commerce, Payment Systems, Micropayments, Entertainment, Gaming, Media & Publishing, Money, Social Media, Virtual Worlds, Tameka Kee
External links 2009-11-10
Virtual Merchants Banned From Using Real Brands In Second Life
In Second Life, selling avatars that look like celebrities and apparel that mimics couture designs is big business—a mainstay of the world's $450 million dollar virtual economy. And if a brand or a celeb found out that someone was using their name to make money (like the avatar that...
Tags: Second Life, Brand, Linden Lab, Branding, Marketing, E-Commerce, Entertainment, Gaming, Social Media, Virtual Worlds, Tameka Kee
External links 2009-08-12
Nickelodeon Picks PlaySpan As Its Virtual Goods Payment Platform
Online games and payments platform PlaySpan has signed on another large partner: Nickelodeon Kids and Family Virtual Worlds Group. PlaySpan’s technology will power virtual transactions for Neopets, the beta Petpet Park, and the two worlds Nick currently has in development, World of Neopia and Monkey World. Kids (and their...
Tags: Payment, PlaySpan, Operational Accounting, Games, Finance, Personal Technology, E-Commerce, Payment Systems, Micropayments, Entertainment, Gaming, Social Media, Virtual Worlds, Tameka Kee
External links 2009-10-29
Gaming Roundup: Trion/SciFi; WoW's New Record; LiveGamer P2P; GameHouse Relaunches; In-Game Ads
—Trion and Sci Fi staff up forthcoming game/TV project : MMO and virtual world developer Trion World Network and The Sci Fi Channel are building out the team for their as yet unnamed videogame/TV show hybrid: Blizzard Entertainment and Carbine Studios vet Kevin Beardslee will serve as senior development...
Tags: World Of Warcraft, Gamer, Games, Personal Technology, Tameka Kee, Activision Inc., RealNetworks Inc.
External links 2008-11-21
MySpace Users To Get Avatars, Virtual Goods With Meez Integration
Another add-on aimed at keeping MySpace’s loyal users engaged and away from Facebook: The social network is integrating teen-centric virtual world Meez into its platform, giving members the ability to create avatars, play games and party together in a 3D-virtual environment. Meez Nation runs in Java, so MySpace users...
Tags: Facebook, Advertisement, Avatar, MySpace, Integration, Meez Nation, Corporate Communications, Marketing, E-Commerce, Social Media, Avatars, Video, Virtual Worlds, Companies, News Corp., Tameka Kee
External links 2009-10-20
Gaming Company PlaySpan Picks Up $16.8 Million Second Round
In-game commerce provider Playspan has closed a $16.8 million second round of financing. Previous investors Easton Capital, Menlo Ventures, Novel TMT Ventures and STIC all participated in the round, in addition to undisclosed sources. The Santa Clara, Calif.-based company will use the funds to build out its publisher base...
Tags: PlaySpan, Games, Personal Technology, Entertainment, Gaming, Virtual worlds, VC+M&A, Venture Capital, Tameka Kee, Blockbuster Inc., Wal-Mart Stores Inc.
External links 2008-11-25
Smith & Tinker Raises $29 Million To Try And Be The Next Webkinz
Seattle-based gaming company Smith & Tinker is hoping that it can turn a combination of an online battle game and related electronic toys into a franchise that’s just as lucrative as Webkinz (which is bringing in a reported $750 million per year, per SAI). The Seattle-based company recently launched...
Tags: Toy, Disney Corp., Games, Personal Technology, Entertainment, Gaming, Media & Publishing, Kids & Teen Content, Money, M&A & Venture Capital, Venture Capital, Tameka Kee
External links 2009-08-25
Solvate.com Raises $2.3 Million For Virtual Assistant Tools, Services
Solvate.com, a startup that offers pay-as-you-go virtual assistant services, has raised $2.3 million in funding, per an SEC filing. The company did not immediately respond to a request for details on the source of the funding.  The N.Y.-based startup aggregates assistance requests from small business owners and offers them...
Tags: Job, Tool, Exec, Solvate.com, N.Y.-based Startup, Recruitment & Selection, Business Services, Human Resources, Workforce Management, Money, M&A & Venture Capital, Venture Capital, Technologies / Formats, Tameka Kee
External links 2009-08-28
Visible Technologies Gets Funding To Help The CIA Monitor Social Media
As if posting a stream of status updates to hundreds of strangers on Twitter doesn’t have enough “big brother” potential ... Visible Technologies, the WPP-backed social media monitoring firm, has picked up an undisclosed amount of funding from In-Q-Tel, the strategic investment arm of the U.S. government. In-Q-Tel serves...
Tags: CIA, Twitter Inc., Social Media, In-Q-Tel, Corporate Insurance, Software Development, Homeland Security, Business Security, Government, Branding, Biotechnology, Business Operations, Software/Web Development, Marketing, Money, M&A & Venture Capital, Venture Capital, Technologies / Formats, Tameka Kee
External links 2009-10-20
Gaming Roundup: N-Revolution; Red Bull/Sony Home; Giant Realm; Army/Second Life; JumpStart; GH5
—Imagine shutters N-Revolution gaming mag : UK-based magazine publisher Imagine is pulling the plug on N-Revolution, its Nintendo-focused title. But don't blame this one on the economy—Imagine is folding the mag because its core gamer target doesn't seem to be Nintendo's focus anymore. "[It] has become increasingly obvious...
Tags: Brand, Social Media, Gamer, PlayStation Home, Brand Republic, Army, Games, Personal Technology, Tameka Kee, Activision Inc., Sony Corp.
External links 2008-12-05
Sony (Finally) Lets Us Play In Home
PlayStation Home, Sony's PS3-based virtual world is finally live. The free service lets gamers plug into the PlayStation Network and create avatars, living spaces and socialize. Of course, there are casual games like bowling to play, movie trailers (and eventually original series or full-length shows) to watch, and brands...
Tags: Sony Corp., Sony PlayStation 3, Game Players, Games, Consumer Electronics, Personal Technology, Companies, Sony, Entertainment, Gaming, Virtual worlds, Tameka Kee, Microsoft Corp.
External links 2008-12-11
Gaming Roundup: NatGeo; Music Mogul; Square Enix; Brash Gets Sued; Infogrames/Atari; Top 5 Of 08
—National Geographic gets in game : National Geographic Ventures, the for-profit unit of National Geographic Society is launching a gaming division, and its first title is a free download called Herod's Lost Tomb. The game is accessible via PC, Mac and iPhone, with forthcoming titles being developed for the...
Tags: National Geographic, Music, Atari Inc., Nintendo Wii, THR, Games, Personal Technology, Tameka Kee, Sony Corp.
External links 2008-11-19
PalTalk Aims At Warcraft, Other MMOs With New Patent Infringement Lawsuit
Video-based social network and chat service PalTalk has filed a new patent infringement lawsuit that could make massively multiplayer online MMO games like World of Warcraft and Free Realms far less lucrative for their parent companies. Paltalk is suing Sony, Activision Blizzard, Turbine, Jagex and NCSoft for damages in...
Tags: Lawsuit, Patent, Activision Inc., Microsoft Corp., PalTalk, Entertainment, Gaming, Legal, Technologies / Formats, Tameka Kee
External links 2009-09-17
Kid-Friendly Online Gamer Roblox Raises $2.2 Million
Roblox has raised roughly $2.2 million in funding for its virtual world/casual game hybrid, according to an SEC filing. Altos Ventures and First Round Capital participated in the round, per VentureWire. Roblox lets kids socialize, play games and build their own virtual environments; many of the games on the...
Tags: Roblox, Games, Personal Technology, Tameka Kee
External links 2009-08-14
Loudcrowd Parent Conduit Labs Raises $3 Million Second Round
More money for the social gaming space, this time, with a musical twist. Online gaming firm Conduit Labs has raised $3 million in a second round of funding, per an SEC filing. The startup raised $5.5. million in funding from Charles River Ventures and Prism VentureWorks in mid-2007, but...
Tags: Track, Online Game, Conduit Labs, Games, Personal Technology, Entertainment, Gaming, Music, Money, M&A & Venture Capital, Venture Capital, Social Media, Virtual Worlds, Tameka Kee
External links 2009-09-15
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