Resources

1 Resources for

using video games

  • Subscribe to this listing via:
  • RSS
  • Email

BNET Resources

Using Video Games for Recruitment
Using Video Games for RecruitmentRE: Using Video Games for Recruitmenthttp://www.businessweek.com/magazine/content/08_04/b4068039077903.htmRE: Using Video Games for Recruitmenthttp://www.brandstorm.loreal.com/Cand/index.aspRE: Using Video Games for RecruitmentIt seems like some companies took your idea :-)
Tags: game, video, Using Video Games, recruitment
Discussion threads 2008-10-07

Additional Resources

Using Video Games for Recruitment
The Find: With nearly all American teens now playing video games, one HR blogger suggests that interactive technology similar to gaming might be the next wave in recruiting innovation. The Source: The HR Tests blog. The Takeaway: Recent research from the respected Pew Internet...
Tags: Recruiting, Video Game, Video, Games, Recruitment & Selection, Personal Technology, Human Resources, Workforce Management, Jessica Stillman
Blog posts 2008-09-23
Prisoners allowed books, not video games: Swiss court
GENEVA AFP — Swiss prisons can stop detainees using video games consoles in jail without undermining their fundamental rights, Switzerland's supreme court has ruled. The Federal Tribunal rejected an appeal by a prisoner in the northern town of Zofingen, who had invoked his personal freedoms to challenge the prison...
Tags: Agence France-Presse, console, Games, MARKETING, video
Research articles 2007-02-02
About Video Games: What Parents Need To Know And Remember Concerning Online Video Games
Video Games are basically computerized games designed for different purpose and people. They are games that we usually play using our diverse technological devices. The emphasis in this paper will be on positives and negatives on parents and their children who play video games using online computers. There are different...
Tags: Online Video, Video Game, Video, Associated Content, Games, Corporate Communications, Personal Technology, Marketing
White papers 2007-03-18
Why America's Perception Of Video Games Is Wrong
Video game culture is a staple of American life; most people have spent at least a night or two pounding buttons and staring at a computer or television screen, just trying to get to that next level without losing a life. However, the American perception of video games is that...
Tags: Video Game, Video, Associated Content, Video Game Culture, Games, Corporate Communications, Personal Technology, Marketing
White papers 2007-03-03
Should Video Games Be Considered Art?
With the recent shift in video-games, all moving towards a more cinematic experience, one must wonder, are video-games an art-form? That all depends on your personal definition of art. Maybe the video-game industry should strive less to be "Art" and more to be itself. An industry that empowers young people...
Tags: Associated Content, Games, Personal Technology, Video, Video Game
White papers 2007-04-15
Why Video Games Can Be Good For Kids: Game On!
Playing video games is a very popular hobby among kids. In many video games there is an objective of some sort. The character the gamer is controlling has to get something accomplished. The gamer has to figure out how to get the objectives complete. This process of figuring out how...
Tags: Video Game, Video, Gamer, Associated Content, Games, Corporate Communications, Personal Technology, Marketing
White papers 2007-01-18
Dynamics of Pricing in Durable Good Markets: Application to 32-bit Console Video-Games
This paper investigates pricing policies by firms in markets for durable goods that have declining valuations over time. The empirical context for the analysis is the US market for 32-bit console videogames. The empirical regularity in the data is that prices of video-games start high at about the same level,...
Tags: 32-bit, Console, University Of Chicago, Video Game, Pricing Strategy, Pricing, Games, Marketing Research, Marketing, Personal Technology
White papers 2004-09-01
TransGaming Joins Forces With NVIDIA to Bring Top Tier Video Games to the Macintosh
TransGaming Inc. (TSX VENTURE: TNG) ("TransGaming"), a leading developer of software portability products for the electronic entertainment industry, announced today a collaboration with NVIDIA Corporation, the worldwide leader in programmable graphics processor technologies, to bring top tier video games to the Intel-based Macintosh platform using TransGaming's Cider portability engine in...
Tags: Apple Macintosh, NVidia Corp.
Research articles 2007-02-06
Video Games: Online Cheat Sheets, Codes And More
Cheat sheets and codes make video games even more fun because they allow the user to take advantage of programmed sequences that can give extra firepower, weapons or other options. These options are available after the game user punches in a sequence of codes using the game remote. Many places...
Tags: Video Game, Video, Associated Content, Games, Personal Technology
White papers 2005-12-20
Parents Increasingly Using ESRB Ratings to Restrict the Video Games Their Children Play
To: FAMILY EDITORSContact: Eliot Mizrachi of Entertainment Software Rating Board, +1- 917-522-3235, emizrachi@esrb.org NEW YORK, May 4 /PRNewswire-USNewswire/ -- National research shows that parents are increasingly becoming more restrictive when it comes to limiting the video games their children play according to a study commissioned by the Entertainment Software Rating...
Tags: Entertainment Software Rating Board, Games, video
Research articles 2007-05-04
Classic board games go digital
LAS VEGAS - Pass go — and click. Classic board games like Monopoly are going virtual under a partnership between Electronic Arts and Hasbro as the whole family from children to grandparents become gamers. Games like "Monopoly Here and Now: World Edition," "Battleship" and "Boggle" have entered the digital world...
News items 2009-08-07
Television providers empower viewers; Move to embrace interactivity; lagging Europe.(interactive television with video games services)(Industry Overview)
Byline: Amanda Fung Video game junkies take note: Since March, Cablevision has been piping classic games like Tetris and Asteroids into millions of homes in the New York area. Viewers play on their television screens using the remote control. T ...
Tags: game, satellite, cable, Cablevision Systems Corp., TV, video, video game
Research articles 2005-11-07
New Management Training Programs Just Play Games
More and more executive training programs are using games to build new skills. Not fun games, but "serious games" -- video games that present simulated business environments designed to teach executives how to improve their decision-making abilities. An interesting Globe and Mail article by Graham Scott reports on the distinct...
Tags: Training, Workforce Management, Games, Personal Technology, Human Resources, Andrew Hines
Blog posts 2007-05-03
Play a Game, Improve Productivity?
Can playing games at the office make you better at your job? That's the promise being sold by companies such as Snowfly. Snowfly's top product, Capstone, a Web-based software application that provides workers with games for which they earn "eTokens" and points by "meeting predefined goals and/or...
Tags: Snowfly, Games, Personal Technology, CC Holland
Blog posts 2008-12-23
Video Games: An Artform For The New Millennium: Are Video Games Art?
For years now there has been a new form of entertainment in the world. We've all heard of it, many of us are a part of it... but it's still not considered an art form... When it comes to videogames, should the creation and the end product be seen as...
Tags: Video Game, Video, Associated Content, Games, Corporate Communications, Personal Technology, Marketing
White papers 2008-03-14
SK Telecom Launches Seven New VibeTonz™-Enabled Games on GXG Mobile Gaming Portal in Korea; Developers Using Touch Feedback Sensations to Provide Fun and Exciting Console-Like Gaming Experience
SAN JOSE, Calif. -- Immersion Corporation (Nasdaq:IMMR), a leading developer and licensor of touch feedback technology, today announced that seven new VibeTonz-enabled games have been added to SK Telecom's new GXG mobile gaming Web site (www.gxg.com). When players download the games to the Samsung VibeTonz-enabled SCH-G100 mobile phone, they can...
Tags: console, game, SK Telecom Co.
Research articles 2005-10-10
Design Recovery Of Real-Time Graphical Applications Using Video
While productivity applications such as word processors and spreadsheets are of this form, real-time graphical applications such as flight simulators and games are not, since the application proceeds even while the user is idle. This paper proposes a design recovery method for real-time graphical applications that uses video to link...
Tags: Application, Recovery, University Of New South Wales, Video, Corporate Communications, Productivity, Word Processors, Marketing, Software
White papers
Kmart - and Wal-Mart request identification for M-rated video games - Brief Article
Kmart announced on Sept. 7 that will refuse the sale of mature-rated (M-rated) games to anyone under 17, using a barcode scanner that will prompt cashiers to ask for identification. After Kmares conference, Wal-Mart announced it would enact the same policy Wal-Mart spokeswoman Jessica Moser said her company has invested...
Tags: game, K Mart, Wal-Mart Stores Inc.
Research articles 2000-10-02
Fast Realistic Lighting for Video Games
This paper presents a novel technology that produces natural-looking lighting effects in a much faster way than radiosity and ray tracing. The solution is view-independent, and can be used in 3D real-time interactive applications, as well as for high-quality production rendering. The method simulates global illumination solution using the ambient...
Tags: Solution, Video Game, Video, University Of Girona, Games, Corporate Communications, Personal Technology, Marketing
White papers 2003-02-12
  • << Previous
  • page 1 of 1
  • Next >>
advertisement
advertisement
Click Here