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2 Resources for

video-gaming industry

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Video Game Convergences: Part I - Hardware and Content
Video Game convergences can take many forms. First, there are the hardware convergences. The video gaming industry is experiencing a period of "convergences" unlike any other time in its brief history. As a result of these many convergences, it will be necessary to recognize the increasing sophistication of the legal...
Tags: Video Game, Video, Hardware, Convergence, Video-gaming Industry, Games, VOIP, Personal Technology, Telecommunications, Networking
White papers 2004-10-22
Video Game Convergences: Part II - The Economics of the Gaming Industry
The video gaming industry is experiencing a period of "convergences" unlike any other time in its brief history. As a result of these many convergences, it will be necessary to recognize the increasing sophistication of the legal and business issues of which game developers must be aware. This article focuses...
Tags: Convergence, Games, Networking, Personal Technology, Telecommunications, Video, Video Game, Video-gaming Industry, VOIP
White papers 2002-11-22

Additional Resources

Video Industry Continues to Thrive, According to The NPD Group; Consumers Increase Overall Video/DVD Acquisition by Four Percent in 2005; The NPD Group's Russ Crupnick Outlines Key Trends for the Video/DVD Industry at VSDA Conference Today
LAS VEGAS -- Russ Crupnick, president of The NPD Group's Music and Movies division, outlined today several key video acquisition trends for the video/DVD industry. During a presentation at The Video Software Dealers Association's (VSDA's) "Home Entertainment 2005" industry conference, Crupnick reported that video content acquisition from all sources (rentals,...
Tags: video, NPD Group Inc., DVD
Research articles 2005-07-26
The Video Game Industry Is Enforcing Their Ratings As Good As Anybody
Ever since video games became more and more popular there has been an increasing controversy about them. Several years ago the video game industry implemented a rating system for video games just like movies. The perception among many people though is that these ratings are pretty much ignored by kids...
Tags: Video Game, Video, Associated Content, Video Game Industry, Games, Corporate Communications, Personal Technology, Marketing
White papers 2007-04-28
The U.S. Video Game Industry Has Grown Faster Than The Entire U.S. Economy
The computer and video game industry provides over 24,000 jobs for people within the United States. The average salary that comes with these jobs? An astounding $92,300 a year as of 2006. California came out as the biggest winner in the video and computer game industry. All totaled, more people...
Tags: Associated Content, California, Corporate Communications, Games, Human Resources, Job, Management, Marketing, Personal Technology, Recruitment & Selection, Strategy, U.S. Video Game Industry, Video, Video Game, Workforce Management
White papers 2007-11-29
ADVISORY/Video Game Industry Plans To Reach Broader Audience
Business Editors ADVISORY... --BUSINESS WIRE--May 17, 2001TOPIC: The video game industry will gather in Los Angeles for the annual Electronics Entertainment Expo (E3Expo), where new products will be showcased and industry trends will be discussed. According to a Los Angeles Times article, 2001 is the year the video...
Tags: Business Wire, Games, Nintendo Co. Ltd., Strategy
Research articles 2001-05-17
Video Game Industry Enjoys Rebirth this Season.(Originated from San Jose Mercury News, Calif.)
Nov. 30--After two years of an almost funeral-like demeanor, a rebirth of sorts is taking place in the video game industry. Nov. 30--After two years of an almost funeral-like demeanor, a rebirth of sorts is taking place in the video game industry....
Tags: San Jose Mercury News, video, video game
Research articles 1997-11-30
The Video Game Industry: Creativity & Originality
Creativity, it can be found everywhere movies, music, novels and video games. To be creative is to have an imagination and that's where ideas originate. They usually stem from what you think of based off of what you've experienced. Most of the time, ideas are reused because the predecessors had...
Tags: Video Game, Video, Associated Content, Games, Corporate Communications, Personal Technology, Marketing
White papers 2007-04-06
Internet Streaming Setting the Pace for the Fast-Developing Video Processing Industry
PALO ALTO, Calif. -- Rapid technological advancements and the advent of Internet streaming revolutionize the video processing industry. By taking over traditional broadcasting methods with live broadcasting, Internet streaming has gained considerable recognition among a large number of users, with Flash video set to dominate this domain. New analysis...
Tags: broadcasting, Frost & Sullivan, Internet, MARKETING, Strategy, video
Research articles 2008-01-29
The NPD Group Reports on Retail Sales of U.S. Video Games Industry for First Half 2005
PORT WASHINGTON, N.Y. -- According to leading marketing information provider, The NPD Group, retail sales of U.S. console and portable video games hardware, software and accessories saw an increase of 21 percent during the first half of 2005 (January - June), compared to the same time period last year. The...
Tags: NPD Group Inc.
Research articles 2005-07-28
Largest Video Game Retailer Trade Show Set to Open in Huntington Beach, CA; Video Game Industry Descends Upon Surf City, Retail Trade Show Set to Run All Week
HUNTINGTON BEACH, Calif. -- The Interactive Entertainment Merchants Association IEMA, the trade group that represents the $10 billion computer and video game industry's leading retailers, is set to launch their annual conference, the IEMA Executive Summit (http://www.executivesummit.com), here in Huntington Beach today.
Tags: Computer Associates International Inc., video, video game
Research articles 2005-07-18
Video-Game Industry Enjoys Boom as Sales Top Estimates.
By Sharon Pian Chan, The Seattle Times Knight Ridder/Tribune Business News Jan. 9--Just as Nintendo of America President Minoru Arakawa retires, the video-game industry appears to be entering another boom. Both Microsoft and Nintendo released better-than-expected sales numbers for the...
Tags: Microsoft Corp., Nintendo Co. Ltd., Seattle Times Co.
Research articles 2002-01-09
Video game industry urges immediate trade sanctions against Taiwan.
Nintendo of America Inc. and more than 70 other US video game industry companies have formally asked newly-appointed US Trade Representative Mickey Kantor to retaliate against Taiwan for its refusal to stop piracy of copyrighted video games. The Nintendo-led action is widely seen as...
Tags: US Companies
Research articles 1993-03-01
April Fools From The Video Game Industry
April 1 is a great time of the year, filled with pranks, fun and laughter. The video game industry especially is a big fan of this holiday. Game developers are nothing more then big kids, and the industry is notorious for its April Fools' announcements. Microsoft unleashed a new promotional...
Tags: Associated Content, Corporate Communications, Games, Management, Marketing, Personal Technology, Strategy, Video, Video Game
White papers 2008-04-09
Revenue Sharing and Vertical Control in the Video Rental Industry
Revenue sharing contracts, in which retailers pay a royalty on sales to their suppliers, are now widely used in the video rental industry. It can be seen that revenue sharing is valuable in vertically separated industries in which demand is either unpredictable or variable (e.g., systematically declining), downstream inventory is...
Tags: Finance, Kellogg School Of Management, Operational Accounting, Retail, Retail Company, Revenue, Video
White papers 2001-04-09
Computer and Video Game Industry Raises $900,000 for America's Kids; ESA Foundation's Annual Dinner Honored Electronic Arts' William ``Bing'' Gordon
WASHINGTON -- The U.S. computer and video game industry raised almost $900,000 to benefit children's charities last week in San Francisco at the ESA Foundation's annual "Nite to Unite For Kids" benefit dinner and public online auction. This year's dinner, the seventh annual event, featured performances by comics Dana Carvey...
Tags: computer, Electronic Arts Inc., video, video game
Research articles 2004-10-27
Early returns show strong holiday video game console sales
Though the retail economy suffered what appears to be one of the bleakest holiday seasons in recent memory, it looks as though the video games industry bucked that disastrous trend.That's one conclusion that can be drawn from holiday Xbox 360 sales numbers released by Microsoft Monday, in which the company...
News items 2009-08-07
Culberg stresses 'cutting edge' media. (Paul Culberg, executive vice-president of Columbia TriStar Home Video, sees new technology as beneficial to video recordings industry; addresses Video Software Dealers Association convention) (1992 Video Software De
Retailers should view new entertainment media as an opportunity, not a problem, says the head of one of the industry's largest studio suppliers. Paul Culberg, executive VP of Columbia TriStar Home Video, believes we are "on the cutting e ...
Tags: retail company, video
Research articles 1992-08-07
Closer weapons inspection in war against piracy: resistance as lawmakers, courts scrutinize studio tactics.(the home video industry deals with the threat of online piracy)
WASHINGTON -- Four years after Napster emerged as the scourge of the music business, the threat of online piracy is starting to catch up to the home video business, industry officials believe. However, as the studios and other video industry g ...
Tags: RIAA, MPAA, subpoena, online piracy, home video
Research articles 2003-08-11
Niche marketing: special interest videos latest focus - video recordings industry - Video Sell-Through
With manufacturers focusing more heavily on niche marketing, special interest videos have gained ground in the competitive sell-through industry However, because special interest only represents a small portion of the total industry's overall volume (conservative estimates put special interest video sales at a little over the $100 million a...
Tags: MARKETING, NFL, sales, video
Research articles 1993-09-06
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