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- Google Pulls the Plug On Lively
- Google's "me too" virtual world Lively will be dead by the end of the year—just six months after it launched. It was almost inevitable though, as Google (NSDQ: GOOG) debuted Lively well after the virtual world frenzy had simmered down. The service also had to compete with established worlds...
- External links 2008-11-20
- Industry Moves: Mika Salmi Appointed Chairman of Sulake, Habbo's Parent
- Mika Salmi, the former global digital head for MTV Networks/Viacom (NYSE: VIA), has joined Sulake, the parent of the virtual world Habbo, as Chairman of its board. Ever since leaving MTVN earlier this year, Salmi has been on an extended break from work, but has kept in touch with...
- External links 2009-08-06
- Masher Media Gets Funding For Virtual World For Kids
- Masher Media, which is developing a virtual world for kids aged 6 to 13, has raised $300,000 of a $1 million round, according to an SEC filing. The startup raised the funds from California angel investor network Tech Coast Angels, according to CEO Sherry Gunther. Gunther is a former...
- External links 2009-08-07
- Will The 'Twilight' Franchise Be A Virtual Best-Seller, Too?
- The Twilight franchise is epitome of a pop culture blockbuster: The first novel, Twilight, was the biggest-selling book of 2008, the movie grossed $383 million at box offices worldwide, and teens in North America have gobbled up the DVDs to the tune of $162 million in sales thus...
- External links 2009-09-02
- Virtual World Roiworld.com Becomes Sales Channel For Real Couture
- It’s not unusual for clothing brands to promote their outfits in virtual worlds, but designer Norma Kamali is going one step further: She’s actually selling her new clothing line there. Members of fashion-centric virtual world Roiworld.com can try on outfits from the Norma Kamali for Wal-Mart (NYSE: WMT) Spring...
- External links 2009-09-17
Additional Resources
- Magic Home: Exploiting the Duality between the Physical and the Virtual Worlds
- This paper, presents a concept prototype, called Magic Home, which illustrates what the shopping experience will be like in the new world of the hybrid reality - a seamless integration of the physical and the virtual worlds. We introduce the concept of buyer context, and demonstrate that, by exploiting the...
- White papers 2001-04-09
- Virtual world could pack real-life biz.(End Page)(Brief article)
- One intriguing aspect of the Internet has been the creation of so-called "metaverses''-interactive virtual worlds where real people assume virtual identities and carry out parallel lives. The name derives from Neal Stephenson's 1992 science fi One intriguing aspect of the Internet has been the...
- Research articles 2007-02-05
- Japanese cars premiere -- in real and virtual worlds
- CHIBA, Japan AFP — As a dazzling array of new sports cars debuted at the Tokyo Motor Show this week, some also made their premieres in the virtual world as automakers look to video games to invigorate their sales. Nissan Motor unveiled the new GT-R supercar while Subaru showed...
- Research articles 2007-10-25
- Forrester: Virtual Worlds Due for Comeback, Marketers Should Take Note
- The common wisdom is virtual worlds like Second Life were yet another Internet boondoggle. Major companies like IBM, Pepsi, and Intel spent gobs of money setting up virtual presences in these 3D online gatherings, only to watch nobody come at best, or see puerile griefers vandalize their online property at...
- Blog posts 2008-09-29
- The taxman cometh? IRS urged to tax virtual worlds, economies
- The Internal Revenue Service should start taxing the fledgling virtual economy in Second Life, World of Warcraft, and other virtual worlds according to Taxpayer Advocate Nina Olson. In her annual report published on the IRS website, Olsen said that there are still a number of issues that the IRS should...
- News items 2009-08-07
- Nickelodeon Picks PlaySpan As Its Virtual Goods Payment Platform
- Online games and payments platform PlaySpan has signed on another large partner: Nickelodeon Kids and Family Virtual Worlds Group. PlaySpan’s technology will power virtual transactions for Neopets, the beta Petpet Park, and the two worlds Nick currently has in development, World of Neopia and Monkey World. Kids (and their...
- External links 2009-10-29
- Second Life Takes Virtual Reality Behind The Firewall at IBM, Navy
- Linden Lab Nov. 4 launched Second Life Enterprise, a behind-the-firewall version of its 3D virtual world software. Linden Lab has loaded Second Life on a server for IBM, Northrup Grumman and the U.S. Navy to test in a beta. Second Life Enterprise includes LDAP integration, intranet-grade authentication and central access...
- News items 2009-11-04
- New Developments from the Virtual Worlds Expo
- Julia Boorstin submits: The Virtual Worlds Expo is well underway in Los Angeles, with companies using the event as a platform to make announcements about their new technologies. Second Life, arguably the most prominent player in the space, with nearly 15 million registered users, is announcing a new voice-driven...
- External links 2008-09-05
- PalTalk Aims At Warcraft, Other MMOs With New Patent Infringement Lawsuit
- Video-based social network and chat service PalTalk has filed a new patent infringement lawsuit that could make massively multiplayer online MMO games like World of Warcraft and Free Realms far less lucrative for their parent companies. Paltalk is suing Sony, Activision Blizzard, Turbine, Jagex and NCSoft for damages in...
- External links 2009-09-17
- WORLDS INC. IN PREMIERE OF STARBRIGHT WORLD NETWORK; Steven Spielberg and General Norman Schwarzkopf Debut Interactive Broadband Network as Worlds Inc., Intel, Sprint, and UB Networks Link Four Children's Hospitals to Interactive Virtual Playspace
- NEW YORK--BUSINESS WIRE--November 8, 1995--Children hospitalized in four pediatric hospitals across the country were connected today in STARBRIGHT World, a virtual reality playspace created for the STARBRIGHT Foundation. The environment was unveiled in an interactive demonstration hosted by Steven Spielberg, STARBRIGHT Chairman; General H. Norman Schwarzkopf (Ret.) Capital Campaign...
- Research articles 1995-11-08
- Google lets people create custom virtual realms
- SAN FRANCISCO AFP — Google has rolled out a challenge to virtual world giant Second Life with free software that lets people create their own online 3D worlds that can be embedded on websites and melded with other online functions. Lively by Google lets people place virtual "rooms" on...
- Research articles 2008-07-08
- Can Virtual Goods Boost the Economy?
- The venture capitalist Bill Gurley has an insightful post on why virtual goods will emerge as the economic engine for many kinds of online companies, especially those with a community aspect, like gaming, and social networks. In How to Monetize a Social Network, he points out the success of...
- Blog posts 2009-03-17
- Mashable's Weekly Internet and Social Media Events Guide
- It's a brand new week, which means it's time for Mashable's guide to upcoming social media and web events, parties, and conferences. For more upcoming event listings, check out Mashable's Events section. Is your event not on this list? Contact us and let's establish a media partnership. Mashable's Weekly Social...
- News items 2009-08-24
- Virtual goods resellers on the rise
- Gamers are not just making purchases to enhance their gaming experience but also selling virtual assets to other players, according to new research from video game market research firm VGMarket.Sales of virtual goods are expected to reach $1 billion this year and already generate near $4 billion annually in China....
- News items 2009-10-28
- Virtual Worlds -- Real World Strides (Broadcasting and Cable)
- A goth-style Bugs Bunny? With a mustache? Starting next year, expect Looney Tunes to get loonier--with Warner Bros. Entertainment's permission--as WBE seeks real profits from the virtual revolution. The company announced the spring 2008 launch of the virtual world T-Works ("T" for toon), part of...
- Research articles 2007-09-10
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