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- Bruno Uzzan: Augmented Reality Brand Interaction
- Bruno Uzzan is the CEO of Total Immersion, an augmented reality software company mixing the real world with some powerful technical wizardry. Bruno shows us what the future of brand interaction looks like and talks about how many business are implementing it right now to set their presentations apart...
- Videos 2008-12-03
- Malcolm Lotzof: Trade Shows of the Future
- Malcolm Lotzof is the CEO of InXpo, a virtual event provider that is drastically expanding the reach of physical events with their 3D interactive customizable events. Malcolm points out the financial and ecological benefits of their green business solution.
- Videos 2009-01-22
Additional Resources
- Managing a Virtual Team
- In today's globally connected world, you may never physically meet important members of your work or project team. While electronic communication can't replicate the chemistry of teams working together in the same place, by making good use of technology and thoughtful communication practices, you can still interact effectively with team...
- Articles 2007-04-20
- Making the Most of Virtual Meetings
- Virtual meetings are becoming increasingly popular as businesses go global. They can be held using a variety of technologies, and allow people who might never have the chance to meet in person to come together to share their views and concerns, make plans, and arrive at important decisions. They save...
- Articles 2007-10-03
- Can Virtual Currencies Help Bridge The Gap Between Free And 'Paid' Content?
- Virtual goods and micro-transactions have been driving the billion-dollar online games industry across Asia for years. And deals like EA’s $400 million buyout of social gamer Playfish, and Activision’s new virtual pets addition to World of Warcraft, show that virtual currencies have now evolved into a viable business model...
- External links 2009-11-10
- A Running Summary of Facebook's Virtual Currency Tests
- Facebook has been conducting a variety of virtual currency-related tests over the last few months – so many that it can be hard to keep track of them all. So we've pulled them all together into one list so you can easily find the details you're looking for. Check out...
- News items 2009-08-27
- Facebook Expands Virtual Goods Business with Licensed Music and Sports Gifts
- For those tracking the expansion of the virtual goods economy in the US, the explosion of the virtual goods market on the Facebook Platform has been nothing short of remarkable this year. We expect the total US market to reach $1 billion in 2009, with social applications and games leading...
- News items 2009-10-21
- The taxman cometh? IRS urged to tax virtual worlds, economies
- The Internal Revenue Service should start taxing the fledgling virtual economy in Second Life, World of Warcraft, and other virtual worlds according to Taxpayer Advocate Nina Olson. In her annual report published on the IRS website, Olsen said that there are still a number of issues that the IRS should...
- News items 2009-08-07
- IBM Reveals New Security Product for Virtual Environments
- IBM announced plans for a new virtualization security product that extends protection to multiple layers of the virtual infrastructure by integrating with VMware's VMsafe technology.IBM is talking up virtualization security with a new product aimed at protecting enterprise virtual infrastructures.According to IBM, the product - known as IBMVirtual Server Security...
- News items 2009-11-13
- FTC: Kids can find adult content in virtual worlds
- The FTC seems to have discovered something the rest of us already knew. Kids are easily able to access adult content in virtual worlds.A report released Thursday by the Federal Trade Commission found that minors are exposed to violent and sexually explicit content in online virtual worlds. The congressionally mandated...
- News items 2009-12-11
- Forrester: Virtual Worlds Due for Comeback, Marketers Should Take Note
- The common wisdom is virtual worlds like Second Life were yet another Internet boondoggle. Major companies like IBM, Pepsi, and Intel spent gobs of money setting up virtual presences in these 3D online gatherings, only to watch nobody come at best, or see puerile griefers vandalize their online property at...
- Blog posts 2008-09-29
- Interest In Virtual Routing Grows.(Technology Information)
- The idea of virtualizing networks is not new; we have virtual circuits PVCs and SVCs, virtual private networks VPNs, virtual LANs VLANs and virtual routes (VRs, defined in SNA network backbones). In whatever form, virtual networks permit shar The idea of virtualizing networks is...
- Research articles 2001-01-01
- Second Life Takes Virtual Reality Behind The Firewall at IBM, Navy
- Linden Lab Nov. 4 launched Second Life Enterprise, a behind-the-firewall version of its 3D virtual world software. Linden Lab has loaded Second Life on a server for IBM, Northrup Grumman and the U.S. Navy to test in a beta. Second Life Enterprise includes LDAP integration, intranet-grade authentication and central access...
- News items 2009-11-04
- Managers Fret as Virtual Teams Grow with Globalization
- The Find: A huge majority of companies foresee an increasing use of virtual teams in the coming years, and more than a third of managers are worried about the development. The Source: The recent Taking the Pulse: Teams study from the Institute for Corporate Productivity (I4CP). ...
- Blog posts 2008-09-08
- Jambool Raises $5 Million For Virtual Currency Platform
- Virtual currency startup Jambool has raised $5 million in a round of funding—the latest sign that VCs are betting on big growth in the virtual goods business. Jambool’s ‘Social Gold’ platform lets developers create their own white-labeled virtual currency systems. It powers virtual payment systems within big name apps...
- External links 2009-08-18
- Will The 'Twilight' Franchise Be A Virtual Best-Seller, Too?
- The Twilight franchise is epitome of a pop culture blockbuster: The first novel, Twilight, was the biggest-selling book of 2008, the movie grossed $383 million at box offices worldwide, and teens in North America have gobbled up the DVDs to the tune of $162 million in sales thus...
- External links 2009-09-02
- Nickelodeon Picks PlaySpan As Its Virtual Goods Payment Platform
- Online games and payments platform PlaySpan has signed on another large partner: Nickelodeon Kids and Family Virtual Worlds Group. PlaySpan’s technology will power virtual transactions for Neopets, the beta Petpet Park, and the two worlds Nick currently has in development, World of Neopia and Monkey World. Kids (and their...
- External links 2009-10-29
- Virtually Yours, /s/ Your Virtual Team
- A virtual team is comprised of team members who share responsibility for turning out defined work and for achieving defined objectives, and who perform from a flexible mix of stationary, mobile, and/or remote work environments. A cross-functional virtual team is the same, except that members are drawn from a spectrum...
- White papers 2003-01-01
- Ning Launches Virtual Gift Feature
- Ning, the social platform that allows users to create their own social networks introduced a virtual gifts feature today for its 1.6 million networks and 36 million registered users. Ning Virtual Gifts offers a built-in revenue-generating feature for network creators, allowing them to create custom gifts and stores related to...
- News items 2009-10-21
- Pregnant crash-test dummy debuts: Volvo develops 'virtual' mother-to-be to improve car safety. (Automotive).(Brief Article)
- There's 'virtual' reality, 'virtual' prototypes and 'virtual' simulations that rely on sophisticated software to mimic the actions of a process or product. Now VOLVO Car Corp., Goteborg, Sweden, has developed what it calls the world's first 'virtual There's 'virtual' reality, 'virtual' prototypes and 'virtual'...
- Research articles 2002-08-01
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